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Sanitize wall computation code a bit and fixes a problem with crossing slopes (E1L3 vertical security doors and E2L4 starting door).
git-svn-id: https://svn.eduke32.com/eduke32@1311 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 10 deletions
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@ -2075,15 +2075,16 @@ static void polymer_updatewall(int16_t wallnum)
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{
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{
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nnwallnum = wall[nwallnum].point2;
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nnwallnum = wall[nwallnum].point2;
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if (((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] != ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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if ((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
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(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1]))
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((s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->floor.buffer[((wal->point2 - sec->wallptr) * 5) + 1] <= ns->floor.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
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underwall = 1;
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underwall = 1;
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if ((underwall) || (wal->cstat & 16) || (wal->cstat & 32))
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if ((underwall) || (wal->cstat & 16) || (wal->cstat & 32))
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{
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{
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memcpy(w->wall.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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if (s->floor.buffer[((wallnum - sec->wallptr) * 5) + 1] < ns->floor.buffer[((nnwallnum - nsec->wallptr) * 5) + 1])
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memcpy(w->wall.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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else
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memcpy(w->wall.buffer, &ns->floor.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[10], &ns->floor.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[10], &ns->floor.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[15], &ns->floor.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->wall.buffer[15], &ns->floor.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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@ -2153,10 +2154,8 @@ static void polymer_updatewall(int16_t wallnum)
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memcpy(&w->mask.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 5);
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memcpy(&w->mask.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 5);
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}
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}
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if (((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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if ((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] != ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])) &&
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(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1]))
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((s->ceil.buffer[((wallnum - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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(s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] >= ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])))
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overwall = 1;
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overwall = 1;
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if ((overwall) || (wal->cstat & 16) || (wal->cstat & 32))
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if ((overwall) || (wal->cstat & 16) || (wal->cstat & 32))
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@ -2168,7 +2167,10 @@ static void polymer_updatewall(int16_t wallnum)
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memcpy(w->over.buffer, &ns->ceil.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(w->over.buffer, &ns->ceil.buffer[(nnwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->over.buffer[5], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->over.buffer[5], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->over.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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if (s->ceil.buffer[((wal->point2 - sec->wallptr) * 5) + 1] > ns->ceil.buffer[((nwallnum - nsec->wallptr) * 5) + 1])
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memcpy(&w->over.buffer[10], &s->ceil.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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else
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memcpy(&w->over.buffer[10], &ns->ceil.buffer[(nwallnum - nsec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->over.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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memcpy(&w->over.buffer[15], &s->ceil.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
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if ((wal->cstat & 16) || (wal->overpicnum == 0))
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if ((wal->cstat & 16) || (wal->overpicnum == 0))
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