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Fix SE17 warp elevator transition jumps.
git-svn-id: https://svn.eduke32.com/eduke32@5393 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 5 deletions
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@ -6816,9 +6816,11 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (numplayers < 2 && !g_netServer)
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ps->opos.z = ps->pos.z;
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ps->pos.z += q;
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ps->truefz += q;
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ps->truecz += q;
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if (g_netServer || numplayers > 1)
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ps->opos.z = ps->pos.z;
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}
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@ -6870,14 +6872,14 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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ps->pos.x += sprite[j].x-s->x;
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ps->pos.y += sprite[j].y-s->y;
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ps->opos.z -= ps->pos.z;
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ps->pos.z = sector[sprite[j].sectnum].floorz-(sc->floorz-ps->pos.z);
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ps->opos.z += ps->pos.z;
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actor[k].floorz = sector[sprite[j].sectnum].floorz;
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actor[k].ceilingz = sector[sprite[j].sectnum].ceilingz;
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ps->bobpos.x = ps->opos.x = ps->pos.x;
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ps->bobpos.y = ps->opos.y = ps->pos.y;
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ps->opos.z = ps->pos.z;
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ps->truefz = actor[k].floorz;
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ps->truecz = actor[k].ceilingz;
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@ -6890,10 +6892,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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sprite[k].x += sprite[j].x-s->x;
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sprite[k].y += sprite[j].y-s->y;
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Bmemcpy(&actor[k].bpos, &sprite[k], sizeof(vec2_t));
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actor[k].bpos.z -= sprite[k].z;
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sprite[k].z = sector[sprite[j].sectnum].floorz-
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(sc->floorz-sprite[k].z);
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Bmemcpy(&actor[k].bpos, &sprite[k], sizeof(vec3_t));
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actor[k].bpos.z += sprite[k].z;
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changespritesect(k,sprite[j].sectnum);
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setsprite(k,(vec3_t *)&sprite[k]);
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