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This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.
git-svn-id: https://svn.eduke32.com/eduke32@6016 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 1 deletions
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@ -2374,7 +2374,8 @@ skip: ;
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int const ni = vsp[i].n;
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int const ni = vsp[i].n;
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if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag))
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if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag) &&
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((vsp[ni].cy[1] <= vsp[i].cy[1]) || (vsp[ni].fy[1] >= vsp[i].fy[1])))
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{
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{
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vsp[i].cy[1] = vsp[ni].cy[1];
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vsp[i].cy[1] = vsp[ni].cy[1];
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vsp[i].fy[1] = vsp[ni].fy[1];
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vsp[i].fy[1] = vsp[ni].fy[1];
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