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Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 1 deletions
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@ -738,7 +738,7 @@ void CONFIG_WriteSetup(uint32_t flags)
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if (ud.config.scripthandle < 0)
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ud.config.scripthandle = SCRIPT_Init(g_setupFileName);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",++ud.executions,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",ud.executions,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_EDUKE32,FALSE,FALSE);
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SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE);
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@ -6482,6 +6482,7 @@ int app_main(int argc, char const * const * argv)
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g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
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++ud.executions;
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CONFIG_WriteSetup(1);
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CONFIG_ReadSetup();
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