mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
Showview command updates and a couple of other things
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
cb77e41236
commit
38810c6561
6 changed files with 65 additions and 10 deletions
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@ -52,7 +52,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <windows.h>
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#include <windows.h>
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#include <shellapi.h>
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20070125
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#define BUILDDATE 20070310
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#define UPDATEINTERVAL 86400 // 24h
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#define UPDATEINTERVAL 86400 // 24h
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#endif
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#endif
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@ -6604,7 +6604,7 @@ void animatesprites(long x,long y,int a,long smoothratio)
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}
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}
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}
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}
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if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1)
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if ((display_mirror || screenpeek != p || s->owner == -1) && ud.multimode > 1)
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{
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{
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if (ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
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if (ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
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{
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{
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@ -3167,13 +3167,17 @@ int getincangle(int a,int na)
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na &= 2047;
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na &= 2047;
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if (klabs(a-na) < 1024)
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if (klabs(a-na) < 1024)
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{
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// OSD_Printf("getincangle() returning %d\n",na-a);
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return (na-a);
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return (na-a);
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}
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if (na > 1024) na -= 2048;
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if (na > 1024) na -= 2048;
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if (a > 1024) a -= 2048;
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if (a > 1024) a -= 2048;
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na -= 2048;
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na -= 2048;
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a -= 2048;
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a -= 2048;
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// OSD_Printf("getincangle() returning %d\n",na-a);
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return (na-a);
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return (na-a);
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}
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}
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@ -4602,6 +4606,7 @@ static int parse(void)
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long y1=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
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long y1=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
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long x2=scale(GetGameVarID(*insptr++,g_i,g_p),xdim,320);
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long x2=scale(GetGameVarID(*insptr++,g_i,g_p),xdim,320);
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long y2=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
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long y2=scale(GetGameVarID(*insptr++,g_i,g_p),ydim,200);
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long smoothratio = 65536;
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if (x1 > x2) swaplong(&x1,&x2);
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if (x1 > x2) swaplong(&x1,&x2);
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if (y1 > y2) swaplong(&y1,&y2);
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if (y1 > y2) swaplong(&y1,&y2);
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@ -4614,9 +4619,57 @@ static int parse(void)
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glprojectionhacks = 0;
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glprojectionhacks = 0;
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#endif
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#endif
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setview(x1,y1,x2,y2);
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setview(x1,y1,x2,y2);
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drawrooms(x,y,z,a,horiz,sect);
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display_mirror = 1; animatesprites(x,y,a,65536L); display_mirror = 0;
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#if 0
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if (!ud.pause_on && ((ud.show_help == 0 && ud.multimode < 2 && !(ps[myconnectindex].gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2))
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smoothratio = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
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#endif
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dointerpolations(smoothratio);
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#ifdef SE40
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se40code(x,y,z,a,horiz,smoothratio);
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#endif
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if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
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{
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long j, i = 0, k, dst = 0x7fffffff;
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for (k=0;k<mirrorcnt;k++)
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{
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j = klabs(wall[mirrorwall[k]].x-x);
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j += klabs(wall[mirrorwall[k]].y-y);
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if (j < dst) dst = j, i = k;
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}
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if (wall[mirrorwall[i]].overpicnum == MIRROR)
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{
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long tposx,tposy;
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short tang;
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preparemirror(x,y,z,a,horiz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
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j = visibility;
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visibility = (j>>1) + (j>>2);
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drawrooms(tposx,tposy,z,tang,horiz,mirrorsector[i]+MAXSECTORS);
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display_mirror = 1;
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animatesprites(tposx,tposy,tang,smoothratio);
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display_mirror = 0;
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drawmasks();
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drawmasks();
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completemirror(); //Reverse screen x-wise in this function
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visibility = j;
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}
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gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
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}
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drawrooms(x,y,z,a,horiz,sect);
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display_mirror = 2;
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animatesprites(x,y,a,smoothratio);
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display_mirror = 0;
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drawmasks();
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restoreinterpolations();
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vscrn();
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vscrn();
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#if defined(USE_OPENGL) && defined(POLYMOST)
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#if defined(USE_OPENGL) && defined(POLYMOST)
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glprojectionhacks = j;
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glprojectionhacks = j;
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@ -1187,6 +1187,8 @@ static void AddSystemVars()
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AddGameVar("myonground",(long)&myonground, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("myonground",(long)&myonground, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("myhardlanding",(long)&myhardlanding, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("myhardlanding",(long)&myhardlanding, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("myreturntocenter",(long)&myreturntocenter, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("myreturntocenter",(long)&myreturntocenter, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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AddGameVar("display_mirror",(long)&display_mirror, GAMEVAR_FLAG_SYSTEM | GAMEVAR_FLAG_PCHAR | GAMEVAR_FLAG_SYNCCHECK);
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}
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}
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void InitGameVars(void)
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void InitGameVars(void)
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@ -231,7 +231,7 @@ char *MV_ErrorString(int ErrorNumber)
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Returns the buffer size for the given samplerate.
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Returns the buffer size for the given samplerate.
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---------------------------------------------------------------------*/
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---------------------------------------------------------------------*/
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#define BASEBUFSZ (512+128)
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#define BASEBUFSZ (512+256)
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static unsigned MV_GetBufferSize(unsigned samplerate)
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static unsigned MV_GetBufferSize(unsigned samplerate)
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{
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{
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static unsigned lastsr = 0, lastbufsz = 0;
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static unsigned lastsr = 0, lastbufsz = 0;
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@ -451,14 +451,14 @@ void cacheit(void)
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loadtile((short)i);
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loadtile((short)i);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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#if defined(POLYMOST) && defined(USE_OPENGL)
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if (useprecache && !KB_KeyPressed(sc_Space))
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if (useprecache)
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{
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{
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if (precachehightile[0][i>>3] & pow2char[i&7])
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if (precachehightile[0][i>>3] & pow2char[i&7])
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for (k=0; k<MAXPALOOKUPS; k++)
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for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
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polymost_precache(i,k,0);
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polymost_precache(i,k,0);
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if (precachehightile[1][i>>3] & pow2char[i&7])
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if (precachehightile[1][i>>3] & pow2char[i&7])
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for (k=0; k<MAXPALOOKUPS; k++)
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for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
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polymost_precache(i,k,1);
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polymost_precache(i,k,1);
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}
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}
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#endif
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#endif
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