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- fixed SW's skill-dependent startup lines
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03e57fa3d7
commit
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1 changed files with 4 additions and 4 deletions
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@ -143,13 +143,13 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
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if (!netgame)
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if (!netgame)
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{
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{
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if (Skill == 0)
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if (gs.Skill == 0)
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PlaySound(DIGI_TAUNTAI3, v3df_none, CHAN_VOICE, CHANF_UI);
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PlaySound(DIGI_TAUNTAI3, v3df_none, CHAN_VOICE, CHANF_UI);
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else if (Skill == 1)
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else if (gs.Skill == 1)
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PlaySound(DIGI_NOFEAR, v3df_none, CHAN_VOICE, CHANF_UI);
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PlaySound(DIGI_NOFEAR, v3df_none, CHAN_VOICE, CHANF_UI);
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else if (Skill == 2)
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else if (gs.Skill == 2)
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PlaySound(DIGI_WHOWANTSWANG, v3df_none, CHAN_VOICE, CHANF_UI);
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PlaySound(DIGI_WHOWANTSWANG, v3df_none, CHAN_VOICE, CHANF_UI);
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else if (Skill == 3)
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else if (gs.Skill == 3)
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PlaySound(DIGI_NOPAIN, v3df_none, CHAN_VOICE, CHANF_UI);
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PlaySound(DIGI_NOPAIN, v3df_none, CHAN_VOICE, CHANF_UI);
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while (soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE))
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while (soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, CHAN_VOICE))
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