if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.

git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-10-25 03:30:51 +00:00
parent cbe91be9ff
commit 36e2aa01cd
1 changed files with 4 additions and 0 deletions

View File

@ -235,7 +235,10 @@ int32_t G_PlayAnim(const char *fn, char t)
// 9: vol43a
// 10: vol4e2
// 11: vol4e3
// 12: 3drealms anim
// this seems to break the episode 3 cutscene...
#if 0
if (I_CheckAllInput())
{
I_ClearAllInput();
@ -243,6 +246,7 @@ int32_t G_PlayAnim(const char *fn, char t)
running = 0;
goto end_anim;
}
#endif
#ifdef USE_LIBVPX
while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really