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if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -235,7 +235,10 @@ int32_t G_PlayAnim(const char *fn, char t)
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// 9: vol43a
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// 9: vol43a
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// 10: vol4e2
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// 10: vol4e2
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// 11: vol4e3
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// 11: vol4e3
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// 12: 3drealms anim
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// this seems to break the episode 3 cutscene...
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#if 0
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if (I_CheckAllInput())
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if (I_CheckAllInput())
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{
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{
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I_ClearAllInput();
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I_ClearAllInput();
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@ -243,6 +246,7 @@ int32_t G_PlayAnim(const char *fn, char t)
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running = 0;
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running = 0;
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goto end_anim;
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goto end_anim;
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}
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}
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#endif
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#ifdef USE_LIBVPX
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#ifdef USE_LIBVPX
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while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really
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while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really
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