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- removed FHardwareTexture's mSampler member.
This was a mostly unused relic of early development, the few places using it were static sampler settings.
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4 changed files with 4 additions and 10 deletions
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@ -67,7 +67,6 @@ static FHardwareTexture *gloadtex(const int32_t *picbuf, int32_t xsiz, int32_t y
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auto tex = GLInterface.NewTexture();
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tex->CreateTexture(xsiz, ysiz, FHardwareTexture::TrueColor, false);
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tex->LoadTexture((uint8_t*)pic2);
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tex->SetSampler(SamplerNoFilterClampXY);
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Xfree(pic2);
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return tex;
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