- removed FHardwareTexture's mSampler member.

This was a mostly unused relic of early development, the few places using it were static sampler settings.
This commit is contained in:
Christoph Oelckers 2020-05-28 21:45:33 +02:00
parent f6ca5fa650
commit 362be65060
4 changed files with 4 additions and 10 deletions

View file

@ -67,7 +67,6 @@ static FHardwareTexture *gloadtex(const int32_t *picbuf, int32_t xsiz, int32_t y
auto tex = GLInterface.NewTexture();
tex->CreateTexture(xsiz, ysiz, FHardwareTexture::TrueColor, false);
tex->LoadTexture((uint8_t*)pic2);
tex->SetSampler(SamplerNoFilterClampXY);
Xfree(pic2);
return tex;