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source/duke3d/src/actors.h: Remove last remaining mention of the
LUNATIC macro in Duke3D. AC_ACTIONTICS and AC_MOVFLAGS are still used.
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1 changed files with 2 additions and 9 deletions
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@ -114,17 +114,10 @@ enum actionflags
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AF_VIEWPOINT = 1u<<0u,
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AF_VIEWPOINT = 1u<<0u,
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};
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};
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// Select an actor's actiontics and movflags locations depending on
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// whether we compile the Lunatic build.
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// <spr>: sprite pointer
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// <spr>: sprite pointer
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// <a>: actor_t pointer
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// <a>: actor_t pointer
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#ifdef LUNATIC
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#define AC_ACTIONTICS(spr, a) ((spr)->lotag)
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# define AC_ACTIONTICS(spr, a) ((a)->actiontics)
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#define AC_MOVFLAGS(spr, a) ((spr)->hitag)
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# define AC_MOVFLAGS(spr, a) ((a)->movflags)
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#else
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# define AC_ACTIONTICS(spr, a) ((spr)->lotag)
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# define AC_MOVFLAGS(spr, a) ((spr)->hitag)
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#endif
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// (+ 40 16 16 4 8 6 8 6 4 20)
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// (+ 40 16 16 4 8 6 8 6 4 20)
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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