mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
reduce dependency of code on global gameclock variable
passing it as parameter to operateweapon*
This commit is contained in:
parent
007c6e122d
commit
34104a74d8
3 changed files with 26 additions and 26 deletions
|
@ -41,7 +41,7 @@ source as it is released.
|
|||
BEGIN_DUKE_NS
|
||||
|
||||
void fireweapon_ww(int snum);
|
||||
void operateweapon_ww(int snum, ESyncBits actions, int psect);
|
||||
void operateweapon_ww(int snum, ESyncBits actions, int psect, int ticker);
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -2077,7 +2077,7 @@ static void fireweapon(int snum)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void operateweapon(int snum, ESyncBits actions, int psect)
|
||||
static void operateweapon(int snum, ESyncBits actions, int psect, int ticker)
|
||||
{
|
||||
auto p = &ps[snum];
|
||||
int pi = p->i;
|
||||
|
@ -2181,7 +2181,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
{
|
||||
fi.shoot(pi, SHOTSPARK1);
|
||||
S_PlayActorSound(PISTOL_FIRE, pi);
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
}
|
||||
|
||||
|
@ -2240,7 +2240,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
|
||||
S_PlayActorSound(SHOTGUN_FIRE, pi);
|
||||
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
|
||||
}
|
||||
|
@ -2293,7 +2293,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
|
||||
S_PlayActorSound(CHAINGUN_FIRE, pi);
|
||||
fi.shoot(pi, CHAINGUN);
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
checkavailweapon(p);
|
||||
|
||||
|
@ -2344,7 +2344,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
{
|
||||
// make them visible if not set...
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
}
|
||||
checkavailweapon(p);
|
||||
//#endif
|
||||
|
@ -2358,7 +2358,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
{
|
||||
// make them visible if not set...
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
}
|
||||
checkavailweapon(p);
|
||||
}
|
||||
|
@ -2377,7 +2377,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
{
|
||||
p->visibility = 0;
|
||||
//flashColor = 176 + (252 << 8) + (120 << 16);
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
checkavailweapon(p);
|
||||
}
|
||||
}
|
||||
|
@ -2403,7 +2403,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
(p->kickback_pic & 1))
|
||||
{
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
fi.shoot(pi, RPG);
|
||||
p->ammo_amount[DEVISTATOR_WEAPON]--;
|
||||
checkavailweapon(p);
|
||||
|
@ -2413,7 +2413,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
else if (p->kickback_pic & 1)
|
||||
{
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
fi.shoot(pi, RPG);
|
||||
p->ammo_amount[DEVISTATOR_WEAPON]--;
|
||||
checkavailweapon(p);
|
||||
|
@ -2433,7 +2433,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
p->ammo_amount[p->curr_weapon]--;
|
||||
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
fi.shoot(pi, FREEZEBLAST);
|
||||
checkavailweapon(p);
|
||||
}
|
||||
|
@ -2516,7 +2516,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
if (p->kickback_pic == 4)
|
||||
{
|
||||
p->ammo_amount[RPG_WEAPON]--;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
fi.shoot(pi, RPG);
|
||||
checkavailweapon(p);
|
||||
|
@ -2625,8 +2625,8 @@ static void processweapon(int snum, ESyncBits actions, int psect)
|
|||
}
|
||||
else if (p->kickback_pic)
|
||||
{
|
||||
if (!isWW2GI()) operateweapon(snum, actions, psect);
|
||||
else operateweapon_ww(snum, actions, psect);
|
||||
if (!isWW2GI()) operateweapon(snum, actions, psect, gameclock);
|
||||
else operateweapon_ww(snum, actions, psect, gameclock);
|
||||
}
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
|
@ -2771,7 +2771,7 @@ static void fireweapon(int snum)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void operateweapon(int snum, ESyncBits actions, int psect)
|
||||
static void operateweapon(int snum, ESyncBits actions, int psect, int ticker)
|
||||
{
|
||||
auto p = &ps[snum];
|
||||
int pi = p->i;
|
||||
|
@ -2882,7 +2882,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
p->noise_radius = 8192;
|
||||
madenoise(snum);
|
||||
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
if (psectlotag != 857)
|
||||
{
|
||||
|
@ -2961,7 +2961,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
p->noise_radius = 8192;
|
||||
madenoise(snum);
|
||||
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
}
|
||||
|
||||
|
@ -3072,7 +3072,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
fi.shoot(pi, CHAINGUN);
|
||||
p->noise_radius = 8192;
|
||||
madenoise(snum);
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
|
||||
if (psectlotag != 857)
|
||||
|
@ -3128,7 +3128,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
if (p->kickback_pic == 2 || p->kickback_pic == 4)
|
||||
{
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
S_PlayActorSound(CHAINGUN_FIRE, pi);
|
||||
fi.shoot(pi, SHOTSPARK1);
|
||||
p->noise_radius = 16384;
|
||||
|
@ -3155,7 +3155,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
if (p->kickback_pic == 2 || p->kickback_pic == 4)
|
||||
{
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
S_PlayActorSound(CHAINGUN_FIRE, pi);
|
||||
fi.shoot(pi, CHAINGUN);
|
||||
p->noise_radius = 16384;
|
||||
|
@ -3213,7 +3213,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
{
|
||||
p->ammo_amount[ALIENBLASTER_WEAPON]--;
|
||||
p->visibility = 0;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
checkavailweapon(p);
|
||||
}
|
||||
else if (p->kickback_pic == 12)
|
||||
|
@ -3322,7 +3322,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
p->ammo_amount[CROSSBOW_WEAPON]--;
|
||||
if (p->ammo_amount[DYNAMITE_WEAPON])
|
||||
p->ammo_amount[DYNAMITE_WEAPON]--;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
fi.shoot(pi, RPG);
|
||||
p->noise_radius = 32768;
|
||||
|
@ -3340,7 +3340,7 @@ static void operateweapon(int snum, ESyncBits actions, int psect)
|
|||
if (p->kickback_pic == 4)
|
||||
{
|
||||
p->ammo_amount[CHICKEN_WEAPON]--;
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
fi.shoot(pi, RPG2);
|
||||
p->noise_radius = 32768;
|
||||
|
@ -3414,7 +3414,7 @@ static void processweapon(int snum, ESyncBits actions, int psect)
|
|||
}
|
||||
else if (p->kickback_pic)
|
||||
{
|
||||
operateweapon(snum, actions, psect);
|
||||
operateweapon(snum, actions, psect, gameclock);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -306,7 +306,7 @@ void fireweapon_ww(int snum)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void operateweapon_ww(int snum, ESyncBits actions, int psect)
|
||||
void operateweapon_ww(int snum, ESyncBits actions, int psect, int ticker)
|
||||
{
|
||||
auto p = &ps[snum];
|
||||
int pi = p->i;
|
||||
|
@ -400,7 +400,7 @@ void operateweapon_ww(int snum, ESyncBits actions, int psect)
|
|||
if (!(aplWeaponFlags[p->curr_weapon][snum] & WEAPON_FLAG_NOVISIBLE))
|
||||
{
|
||||
// make them visible if not set...
|
||||
lastvisinc = gameclock + 32;
|
||||
lastvisinc = ticker + 32;
|
||||
p->visibility = 0;
|
||||
}
|
||||
SetGameVarID(g_iWeaponVarID, p->curr_weapon, p->i, snum);
|
||||
|
|
Loading…
Reference in a new issue