This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int

git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2007-02-28 09:12:41 +00:00
parent 23dbb55689
commit 33985f1650
14 changed files with 236 additions and 180 deletions

View file

@ -81,7 +81,7 @@ void restoreinterpolations() //Stick at end of drawscreen
for (i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
}
long ceilingspace(short sectnum)
long ceilingspace(int sectnum)
{
if ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0)
{
@ -91,7 +91,7 @@ long ceilingspace(short sectnum)
return 0;
}
long floorspace(short sectnum)
long floorspace(int sectnum)
{
if ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0)
{
@ -100,7 +100,7 @@ long floorspace(short sectnum)
return 0;
}
void addammo(short weapon,struct player_struct *p,short amount)
void addammo(int weapon,struct player_struct *p,int amount)
{
p->ammo_amount[weapon] += amount;
@ -108,7 +108,7 @@ void addammo(short weapon,struct player_struct *p,short amount)
p->ammo_amount[weapon] = max_ammo_amount[weapon];
}
void addweaponnoswitch(struct player_struct *p, short weapon)
void addweaponnoswitch(struct player_struct *p, int weapon)
{
if (p->gotweapon[weapon] == 0)
{
@ -152,7 +152,7 @@ void addweaponnoswitch(struct player_struct *p, short weapon)
}
}
void addweapon(struct player_struct *p,short weapon)
void addweapon(struct player_struct *p,int weapon)
{
int snum = sprite[p->i].yvel;
@ -280,13 +280,14 @@ void checkavailweapon(struct player_struct *p)
else p->weapon_pos = -1;
}
void hitradius(short i, long r, long hp1, long hp2, long hp3, long hp4)
void hitradius(int i, long r, long hp1, long hp2, long hp3, long hp4)
{
spritetype *s,*sj;
walltype *wal;
long d, q, x1, y1;
long sectcnt, sectend, dasect, startwall, endwall, nextsect;
short j,k,p,x,nextj,sect=-1;
int j,k,p,x,nextj;
short sect=-1;
char statlist[] = {0,1,6,10,12,2,5};
short *tempshort = (short *)tempbuf;
@ -463,7 +464,7 @@ BOLT:
}
}
int movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
int movesprite(int spritenum, long xchange, long ychange, long zchange, unsigned long cliptype)
{
long daz,h, oldx, oldy;
short retval, dasectnum, cd;
@ -564,7 +565,7 @@ int ssp(int i,unsigned long cliptype) //The set sprite function
return (movetype==0);
}
void insertspriteq(short i)
void insertspriteq(int i)
{
if (spriteqamount > 0)
{
@ -577,7 +578,7 @@ void insertspriteq(short i)
else deletesprite(i);
}
void lotsofmoney(spritetype *s, short n)
void lotsofmoney(spritetype *s, int n)
{
short i ,j;
for (i=n;i>0;i--)
@ -587,7 +588,7 @@ void lotsofmoney(spritetype *s, short n)
}
}
void lotsofmail(spritetype *s, short n)
void lotsofmail(spritetype *s, int n)
{
short i ,j;
for (i=n;i>0;i--)
@ -597,7 +598,7 @@ void lotsofmail(spritetype *s, short n)
}
}
void lotsofpaper(spritetype *s, short n)
void lotsofpaper(spritetype *s, int n)
{
short i ,j;
for (i=n;i>0;i--)
@ -607,7 +608,7 @@ void lotsofpaper(spritetype *s, short n)
}
}
void guts(spritetype *s,short gtype, short n, short p)
void guts(spritetype *s,int gtype, int n, int p)
{
long gutz,floorz;
short i,a,j;
@ -645,7 +646,7 @@ void guts(spritetype *s,short gtype, short n, short p)
}
}
void gutsdir(spritetype *s,short gtype, short n, short p)
void gutsdir(spritetype *s,int gtype, int n, int p)
{
long gutz,floorz;
short i,a,j;
@ -671,7 +672,7 @@ void gutsdir(spritetype *s,short gtype, short n, short p)
}
}
void setsectinterpolate(short i)
void setsectinterpolate(int i)
{
long j, k, startwall,endwall;
@ -694,7 +695,7 @@ void setsectinterpolate(short i)
}
}
void clearsectinterpolate(short i)
void clearsectinterpolate(int i)
{
short j,startwall,endwall;
@ -712,7 +713,7 @@ void clearsectinterpolate(short i)
}
}
static void ms(short i)
static void ms(int i)
{
//T1,T2 and T3 are used for all the sector moving stuff!!!

View file

@ -4388,7 +4388,7 @@ int ExtPreInit(int argc,char **argv)
return 0;
}
int osdcmd_quit(const osdfuncparm_t *parm)
static int osdcmd_quit(const osdfuncparm_t *parm)
{
clearfilenames();
ExtUnInit();
@ -4399,6 +4399,29 @@ int osdcmd_quit(const osdfuncparm_t *parm)
return OSDCMD_OK;
}
static int osdcmd_editorgridextent(const osdfuncparm_t *parm)
{
int i;
extern int editorgridextent;
if (parm->numparms == 0)
{
OSD_Printf("\"editorgridextent\" is \"%ld\"\n", editorgridextent);
return OSDCMD_SHOWHELP;
}
else if (parm->numparms != 1) return OSDCMD_SHOWHELP;
i = Batol(parm->parms[0]);
if (i >= 65536 && i <= 524288)
{
editorgridextent = i;
OSD_Printf("editorgridextent %ld\n", editorgridextent);
}
else OSD_Printf("editorgridextent: value out of range\n");
return OSDCMD_OK;
}
enum {
T_EOF = -2,
T_ERROR = -1,
@ -4646,6 +4669,7 @@ int ExtInit(void)
autosavetimer = totalclock+120*180;
OSD_RegisterFunction("quit","you tried to get help on quit?",osdcmd_quit);
OSD_RegisterFunction("editorgridextent","editorgridextent: sets the size of the 2D mode editing grid",osdcmd_editorgridextent);
return rv;
}

View file

@ -632,12 +632,8 @@ int32 CONFIG_ReadSetup(void)
SCRIPT_GetString(scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
{
extern int packetrate;
SCRIPT_GetNumber(scripthandle, "Comm Setup", "Rate",(int32 *)&packetrate);
if (packetrate < 40) packetrate = 40;
if (packetrate > 1000) packetrate = 1000;
}
SCRIPT_GetNumber(scripthandle, "Comm Setup", "Rate",(int32 *)&packetrate);
packetrate = min(max(packetrate,50),1000);
{
extern char defaultduke3dgrp[BMAX_PATH];
@ -955,10 +951,7 @@ void CONFIG_WriteSetup(void)
SCRIPT_PutString(scripthandle, "Comm Setup","PlayerName",&myname[0]);
SCRIPT_PutString(scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
{
extern int packetrate;
SCRIPT_PutNumber(scripthandle, "Comm Setup", "Rate", packetrate, false, false);
}
SCRIPT_PutNumber(scripthandle, "Comm Setup", "Rate", packetrate, false, false);
SCRIPT_PutString(scripthandle, "Misc","SelectedGRP",&duke3dgrp[0]);

View file

@ -573,6 +573,7 @@ extern char num_volumes;
extern int32 SoundToggle,MusicToggle;
extern int lastsavedpos;
extern int restorepalette;
extern int packetrate;
extern long cachecount;
extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];

View file

@ -34,12 +34,12 @@ extern void MusicStartup(void);
extern void MusicShutdown(void);
extern void intomenusounds(void);
extern void playmusic(const char *fn);
extern int loadsound(unsigned short num);
extern int xyzsound(short num,short i,long x,long y,long z);
extern void sound(short num);
extern int spritesound(unsigned short num,short i);
extern void stopsound(short num);
extern void stopenvsound(short num,short i);
extern int loadsound(unsigned num);
extern int xyzsound(int num,int i,long x,long y,long z);
extern void sound(int num);
extern int spritesound(unsigned int num,int i);
extern void stopsound(int num);
extern void stopenvsound(int num,int i);
extern void pan3dsound(void);
extern void testcallback(unsigned long num);
extern void clearsoundlocks(void);
@ -55,21 +55,21 @@ extern int findplayer(spritetype *s,long *d);
extern int findotherplayer(int p,long *d);
extern void doanimations(void);
extern int getanimationgoal(long *animptr);
extern int setanimation(short animsect,long *animptr,long thegoal,long thevel);
extern int setanimation(int animsect,long *animptr,long thegoal,long thevel);
extern void animatecamsprite(void);
extern void animatewalls(void);
extern int activatewarpelevators(short s,short d);
extern void operatesectors(short sn,short ii);
extern int activatewarpelevators(int s,int d);
extern void operatesectors(int sn,int ii);
extern void operaterespawns(int low);
extern void operateactivators(int low,int snum);
extern void operatemasterswitches(int low);
extern void operateforcefields(short s,int low);
extern void operateforcefields(int s,int low);
extern int checkhitswitch(int snum,long w,int switchtype);
extern void activatebysector(short sect,short j);
extern void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith);
extern void checkplayerhurt(struct player_struct *p,short j);
extern int checkhitceiling(short sn);
extern void checkhitsprite(short i,short sn);
extern void activatebysector(int sect,int j);
extern void checkhitwall(int spr,int dawallnum,long x,long y,long z,int atwith);
extern void checkplayerhurt(struct player_struct *p,int j);
extern int checkhitceiling(int sn);
extern void checkhitsprite(int i,int sn);
extern void allignwarpelevators(void);
extern void sharedkeys(int snum);
extern void checksectors(int snum);
@ -81,23 +81,23 @@ extern const char *RTS_GetSoundName(int32 i);
extern void RTS_ReadLump(int32 lump,void *dest);
extern void *RTS_GetSound(int32 lump);
extern void docacheit(void);
extern void xyzmirror(short i,short wn);
extern void xyzmirror(int i,int wn);
extern void vscrn(void);
extern void pickrandomspot(int snum);
extern void resetweapons(int snum);
extern void resetinventory(int snum);
extern void newgame(char vn,char ln,char sk);
extern void newgame(int vn,int ln,int sk);
extern void resettimevars(void);
extern void waitforeverybody(void);
extern void cacheit(void);
extern void clearfifo(void);
extern void resetmys(void);
extern int enterlevel(char g);
extern int enterlevel(int g);
extern void backtomenu(void);
extern void setpal(struct player_struct *p);
extern void quickkill(struct player_struct *p);
extern long hits(short i);
extern long hitasprite(short i,short *hitsp);
extern long hits(int i);
extern long hitasprite(int i,short *hitsp);
extern int shoot(int i,int atwith);
extern void displaymasks(int snum);
extern void displayweapon(int snum);
@ -107,11 +107,11 @@ extern void processinput(int snum);
extern void cmenu(int cm);
extern void savetemp(const char *fn,long daptr,long dasiz);
// extern int loadpheader(char spot,int32 *vn,int32 *ln,int32 *psk,int32 *numplr);
extern int loadplayer(signed char spot);
extern int saveplayer(signed char spot);
extern inline int menutext(int x,int y,short s,short p,const char *t);
extern int loadplayer(int spot);
extern int saveplayer(int spot);
extern inline int menutext(int x,int y,int s,int p,const char *t);
extern void menus(void);
extern void palto(char r,char g,char b,long e);
extern void palto(int r,int g,int b,long e);
extern void playanm(const char *fn,char);
extern int getincangle(int a,int na);
extern void getglobalz(int iActor);
@ -119,39 +119,39 @@ extern void makeitfall(int iActor);
extern void loadefs(const char *fn);
extern int furthestangle(int iActor,int angs);
extern void execute(int iActor,int iPlayer,long lDist);
extern void overwritesprite(long thex,long they,short tilenum,signed char shade,char stat,char dapalnum);
extern inline int gametext(int x,int y,const char *t,char s,short dabits);
extern inline int gametextpal(int x,int y,const char *t,char s,char p);
extern inline int minitext(int x,int y,const char *t,char p,short sb);
extern void gamenumber(long x,long y,long n,char s);
extern void overwritesprite(long thex,long they,int tilenum,int shade,int stat,int dapalnum);
extern inline int gametext(int x,int y,const char *t,int s,int dabits);
extern inline int gametextpal(int x,int y,const char *t,int s,int p);
extern inline int minitext(int x,int y,const char *t,int p,int sb);
extern void gamenumber(long x,long y,long n,int s);
extern void Shutdown(void);
extern void getpackets(void);
extern void check_fta_sounds(short i);
extern inline short inventory(spritetype *s);
extern void check_fta_sounds(int i);
extern inline int inventory(spritetype *s);
extern inline int badguy(spritetype *s);
extern int badguypic(int pn);
extern void myos(long x,long y,int tilenum,int shade,int orientation);
extern void myospal(long x,long y,int tilenum,int shade,int orientation,int p);
extern void displayfragbar(void);
extern void FTA(short q,struct player_struct *p);
extern void FTA(int q,struct player_struct *p);
extern void gameexit(const char *t);
extern inline int strget(short x,short y,char *t,short dalen,short c);
extern inline int strget(int x,int y,char *t,int dalen,int c);
extern void displayrest(long smoothratio);
extern void updatesectorz(long x,long y,long z,short *sectnum);
extern void drawbackground(void);
extern void displayrooms(int snum,long smoothratio);
extern int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_yr,int s_a,int s_ve,long s_zv,int s_ow,int s_ss);
extern int wallswitchcheck(short i);
extern int wallswitchcheck(int i);
extern int spawn(int j,int pn);
extern void animatesprites(long x,long y,short a,long smoothratio);
extern void animatesprites(long x,long y,int a,long smoothratio);
extern int main(int argc,char **argv);
extern void opendemowrite(void);
extern void closedemowrite(void);
extern void dobonus(char bonusonly);
extern void lotsofglass(short i,short wallnum,short n);
extern void spriteglass(short i,short n);
extern void ceilingglass(short i,short sectnum,short n);
extern void lotsofcolourglass(short i,short wallnum,short n);
extern void dobonus(int bonusonly);
extern void lotsofglass(int i,int wallnum,int n);
extern void spriteglass(int i,int n);
extern void ceilingglass(int i,int sectnum,int n);
extern void lotsofcolourglass(int i,int wallnum,int n);
extern long GetTime(void);
extern void CONFIG_GetSetupFilename(void);
extern int32 CONFIG_FunctionNameToNum(char *func);
@ -168,23 +168,23 @@ extern void setinterpolation(long *posptr);
extern void stopinterpolation(long *posptr);
extern void dointerpolations(long smoothratio);
extern void restoreinterpolations(void);
extern long ceilingspace(short sectnum);
extern long floorspace(short sectnum);
extern void addammo(short weapon,struct player_struct *p,short amount);
extern void addweaponnoswitch(struct player_struct *p,short weapon);
extern void addweapon(struct player_struct *p,short weapon);
extern long ceilingspace(int sectnum);
extern long floorspace(int sectnum);
extern void addammo(int weapon,struct player_struct *p,int amount);
extern void addweaponnoswitch(struct player_struct *p,int weapon);
extern void addweapon(struct player_struct *p,int weapon);
extern void checkavailinven(struct player_struct *p);
extern void checkavailweapon(struct player_struct *p);
extern void hitradius(short i,long r,long hp1,long hp2,long hp3,long hp4);
extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
extern void hitradius(int i,long r,long hp1,long hp2,long hp3,long hp4);
extern int movesprite(int spritenum,long xchange,long ychange,long zchange,unsigned long cliptype);
extern int ssp(int i,unsigned long cliptype);
extern void insertspriteq(short i);
extern void lotsofmoney(spritetype *s,short n);
extern void lotsofmail(spritetype *s, short n);
extern void lotsofpaper(spritetype *s, short n);
extern void guts(spritetype *s,short gtype,short n,short p);
extern void setsectinterpolate(short i);
extern void clearsectinterpolate(short i);
extern void insertspriteq(int i);
extern void lotsofmoney(spritetype *s,int n);
extern void lotsofmail(spritetype *s, int n);
extern void lotsofpaper(spritetype *s, int n);
extern void guts(spritetype *s,int gtype,int n,int p);
extern void setsectinterpolate(int i);
extern void clearsectinterpolate(int i);
extern int ifhitsectors(int sectnum);
extern int ifhitbyweapon(int sn);
extern void moveobjects(void);
@ -197,9 +197,9 @@ extern inline void setstatusbarscale(long sc);
extern void setgamepalette(struct player_struct *player, char *pal, int set);
extern void fadepal(int r, int g, int b, int start, int end, int step);
extern inline int minitextshade(int x,int y,const char *t,char s,char p,short sb);
extern inline int gametext_(int small, int starttile, int x,int y,const char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2);
extern void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2);
extern inline int minitextshade(int x,int y,const char *t,int s,int p,int sb);
extern inline int gametext_(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,long x1, long y1, long x2, long y2);
extern void txdigitalnumber(int starttile, long x,long y,long n,int s,int pal,int cs,long x1, long y1, long x2, long y2);
extern void myosx(long x,long y,int tilenum,int shade,int orientation);
extern void myospalx(long x,long y,int tilenum,int shade,int orientation,int p);
extern void ResetGameVars(void);
@ -229,16 +229,16 @@ extern void onvideomodechange(int newmode);
extern void OnEvent(int iEventID, int sActor, int sPlayer, long lDist);
extern int isspritemakingsound(short i, int num);
extern int issoundplaying(short i, int num);
extern void stopspritesound(short num, short i);
extern int isspritemakingsound(int i, int num);
extern int issoundplaying(int i, int num);
extern void stopspritesound(int num, int i);
extern void updateplayer(void);
extern void sendboardname(void);
extern void sendquit(void);
extern void adduserquote(const char *daquote);
extern const char *stripcolorcodes(const char *t);
extern void mpchangemap(char volume, char level);
extern void mpchangemap(int volume, int level);
extern inline int checkspriteflags(int iActor, int iType);
extern inline int checkspriteflagsp(int iPicnum, int iType);

View file

@ -78,7 +78,7 @@ static struct strllist
}
*CommandPaths = NULL, *CommandGrps = NULL;
char confilename[BMAX_PATH] = {"EDUKE.CON"}, boardfilename[BMAX_PATH] = {0};
char boardfilename[BMAX_PATH] = {0};
char waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], animpal[768];
char firstdemofile[80] = { '\0' };
int display_bonus_screen = 1, userconfiles = 0;
@ -102,7 +102,9 @@ static int nomorelogohack;
static int sendmessagecommand = -1;
char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
char defaultconfilename[BMAX_PATH] = {"EDUKE.CON"};
char *duke3dgrp = defaultduke3dgrp;
char *confilename = defaultconfilename;
static char *duke3ddef = "duke3d.def";
extern long lastvisinc;
@ -277,9 +279,9 @@ const char *stripcolorcodes(const char *t)
return(colstrip);
}
int gametext_(int small, int starttile, int x,int y,const char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2)
int gametext_(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,long x1, long y1, long x2, long y2)
{
short ac,newx,oldx=x;
int ac,newx,oldx=x;
char centre, *oldt;
centre = (x == (320>>1));
@ -362,26 +364,26 @@ int gametext_(int small, int starttile, int x,int y,const char *t,char s,char p,
return (x);
}
inline int gametext(int x,int y,const char *t,char s,short dabits)
inline int gametext(int x,int y,const char *t,int s,int dabits)
{
return(gametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
}
inline int gametextpal(int x,int y,const char *t,char s,char p)
inline int gametextpal(int x,int y,const char *t,int s,int p)
{
return(gametext_(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1));
}
inline int mpgametext(int y,const char *t,char s,short dabits)
inline int mpgametext(int y,const char *t,int s,int dabits)
{
if (xdim >= 640 && ydim >= 480)
return(gametext_(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
return(gametext_(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
}
static int minitext_(int x,int y,const char *t,char s,char p,short sb)
static int minitext_(int x,int y,const char *t,int s,int p,int sb)
{
short ac;
int ac;
char ch,cmode;
cmode = (sb&256)!=0;
@ -407,12 +409,12 @@ static int minitext_(int x,int y,const char *t,char s,char p,short sb)
return (x);
}
inline int minitextshade(int x,int y,const char *t,char s,char p,short sb)
inline int minitextshade(int x,int y,const char *t,int s,int p,int sb)
{
return (minitext_(x,y,(char *)stripcolorcodes(t),s,p,sb));
}
inline int minitext(int x,int y,const char *t,char p,short sb)
inline int minitext(int x,int y,const char *t,int p,int sb)
{
return (minitext_(x,y,(char *)stripcolorcodes(t),0,p,sb));
}
@ -1356,7 +1358,7 @@ static void checksync(void)
}
}
void check_fta_sounds(short i)
void check_fta_sounds(int i)
{
if (sprite[i].extra > 0)
switch (dynamictostatic[PN])
@ -1422,7 +1424,7 @@ void check_fta_sounds(short i)
}
}
short inventory(spritetype *s)
int inventory(spritetype *s)
{
switch (dynamictostatic[s->picnum])
{
@ -1761,9 +1763,9 @@ static void digitalnumber(long x,long y,long n,char s,char cs)
}
}
void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2)
void txdigitalnumber(int starttile, long x,long y,long n,int s,int pal,int cs,long x1, long y1, long x2, long y2)
{
short i, j, k, p, c;
int i, j, k, p, c;
char b[10];
//ltoa(n,b,10);
@ -2477,7 +2479,7 @@ static void operatefta(void)
gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1+32);
}
void FTA(short q,struct player_struct *p)
void FTA(int q,struct player_struct *p)
{
if (fta_quotes[p->ftq] == NULL)
{
@ -2598,7 +2600,7 @@ void gameexit(const char *t)
char inputloc = 0;
static int strget_(int small,short x,short y,char *t,short dalen,short c)
static int strget_(int small,int x,int y,char *t,int dalen,int c)
{
short ch;
int i;
@ -2670,17 +2672,17 @@ static int strget_(int small,short x,short y,char *t,short dalen,short c)
return (0);
}
inline int strget(short x,short y,char *t,short dalen,short c)
inline int strget(int x,int y,char *t,int dalen,int c)
{
return(strget_(0,x,y,t,dalen,c));
}
inline int strgetsm(short x,short y,char *t,short dalen,short c)
inline int strgetsm(int x,int y,char *t,int dalen,int c)
{
return(strget_(1,x,y,t,dalen,c));
}
inline int mpstrget(short x,short y,char *t,short dalen,short c)
inline int mpstrget(int x,int y,char *t,int dalen,int c)
{
if (xdim >= 640 && ydim >= 480)
return(strgetsm(x,y,t,dalen,c));
@ -3146,7 +3148,7 @@ static void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
}
}
void palto(char r,char g,char b,long e)
void palto(int r,int g,int b,long e)
{
long tc;
/*
@ -3485,7 +3487,7 @@ void displayrest(long smoothratio)
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
}
static void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
static void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, int ang, int horiz)
{
spritetype *sp = &sprite[pp->i];
long i, hx, hy, hitx, hity, hitz;
@ -3681,7 +3683,7 @@ void drawbackground(void)
// If standing in sector with SE43 or SE45
// then draw viewing to SE40 and lower all =hi SE42 floors.
static void SE40_Draw(int spnum,long x,long y,long z,short a,short h,long smoothratio)
static void SE40_Draw(int spnum,long x,long y,long z,int a,int h,long smoothratio)
{
static long tempsectorz[MAXSECTORS];
static long tempsectorpicnum[MAXSECTORS];
@ -4272,7 +4274,7 @@ int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_
return(i);
}
int wallswitchcheck(short i)
int wallswitchcheck(int i)
{
int j;
//MULTISWITCH has 4 states so deal with it separately
@ -6202,9 +6204,9 @@ int spawn(int j, int pn)
//#pragma auto_inline(off)
#pragma optimize("g",off)
#endif
void animatesprites(long x,long y,short a,long smoothratio)
void animatesprites(long x,long y,int a,long smoothratio)
{
short i, j, k, p, sect;
int i, j, k, p, sect;
long l, t1,t3,t4;
spritetype *s,*t;
int switchpic;
@ -7582,7 +7584,10 @@ FOUNDCHEAT:
if (KB_KeyPressed((unsigned char)cheatkey[0]))
{
if (ps[myconnectindex].cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
{
KB_ClearKeyDown((unsigned char)cheatkey[0]);
ps[myconnectindex].cheat_phase = -1;
}
}
if (KB_KeyPressed((unsigned char)cheatkey[1]))
@ -8565,14 +8570,16 @@ static void checkcommandline(int argc,char **argv)
if (!Bstrcasecmp(c+1,"nam"))
{
strcpy(defaultduke3dgrp, "nam.grp");
strcpy(confilename, "nam.con");
strcpy(defaultconfilename, "nam.con");
gametype = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1,"ww2gi"))
{
strcpy(defaultduke3dgrp, "ww2gi.grp");
strcpy(confilename, "ww2gi.con");
strcpy(defaultconfilename, "ww2gi.con");
gametype = 3;
i++;
continue;
}
@ -8894,9 +8901,9 @@ static void checkcommandline(int argc,char **argv)
c++;
if (*c)
{
Bstrcpy(confilename,c);
confilename = c;
userconfiles = 1;
initprintf("Using CON file: %s.\n",confilename);
initprintf("Using CON file '%s'.\n",confilename);
}
break;
case '0':
@ -9535,7 +9542,7 @@ void sendboardname(void)
}
}
void mpchangemap(char volume, char level)
void mpchangemap(int volume, int level)
{
int i;
@ -9902,7 +9909,7 @@ void app_main(int argc,char **argv)
}
}
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
#if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2))
if (i < 0 || (!NoSetup && ForceSetup) || CommandSetup)
{
if (quitevent || !startwin_run())
@ -9920,7 +9927,7 @@ void app_main(int argc,char **argv)
// overwrite the default GRP and CON so that if the user chooses
// something different, they get what they asked for
Bsprintf(defaultduke3dgrp,"ww2gi.grp");
Bsprintf(confilename, "ww2gi.con");
Bsprintf(defaultconfilename, "ww2gi.con");
Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)");
Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)");
}
@ -9929,7 +9936,7 @@ void app_main(int argc,char **argv)
// overwrite the default GRP and CON so that if the user chooses
// something different, they get what they asked for
Bsprintf(defaultduke3dgrp,"nam.grp");
Bsprintf(confilename, "nam.con");
Bsprintf(defaultconfilename, "nam.con");
Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)");
Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)");
}
@ -11474,7 +11481,7 @@ static void doorders(void)
}
}
void dobonus(char bonusonly)
void dobonus(int bonusonly)
{
int t, tinc,gfx_offset;
int i, y,xfragtotal,yfragtotal;
@ -12223,11 +12230,12 @@ void vglass(long x,long y,short a,short wn,short n)
}
#endif
void lotsofglass(short i,short wallnum,short n)
void lotsofglass(int i,int wallnum,int n)
{
long j, xv, yv, z, x1, y1;
short sect, a;
short sect;
int a;
sect = -1;
if (wallnum < 0)
@ -12271,7 +12279,7 @@ void lotsofglass(short i,short wallnum,short n)
}
}
void spriteglass(short i,short n)
void spriteglass(int i,int n)
{
long j, k, a, z;
@ -12284,10 +12292,10 @@ void spriteglass(short i,short n)
}
}
void ceilingglass(short i,short sectnum,short n)
void ceilingglass(int i,int sectnum,int n)
{
long j, xv, yv, z, x1, y1;
short a,s, startwall,endwall;
int a,s, startwall,endwall;
startwall = sector[sectnum].wallptr;
endwall = startwall+sector[sectnum].wallnum;
@ -12311,10 +12319,11 @@ void ceilingglass(short i,short sectnum,short n)
}
}
void lotsofcolourglass(short i,short wallnum,short n)
void lotsofcolourglass(int i,int wallnum,int n)
{
long j, xv, yv, z, x1, y1;
short sect = -1, a, k;
short sect = -1;
int a, k;
if (wallnum < 0)
{

View file

@ -18,7 +18,7 @@ struct grpfile grpfiles[numgrpfiles] =
{ "Duke Nukem 3D Mac", 0x00000000, 0, GAMEDUKE, NULL },
{ "NAM", 0x75C1F07B, 43448927, GAMENAM, NULL },
{ "Napalm", 0x3DE1589A, 44365728, GAMENAM, NULL },
{ "WW2GI (limited support)", 0x907B82BF, 77939508, GAMEWW2, NULL },
{ "WW2GI", 0x907B82BF, 77939508, GAMEWW2, NULL },
};
struct grpfile *foundgrps = NULL;

View file

@ -310,12 +310,12 @@ static int menutext_(int x,int y,short s,short p,char *t)
return (x);
}
inline int menutext(int x,int y,short s,short p,const char *t)
inline int menutext(int x,int y,int s,int p,const char *t)
{
return(menutext_(x,y,s,p,(char *)stripcolorcodes(t)));
}
static void bar_(int type, int x,int y,short *p,short dainc,char damodify,short s, short pa)
static void bar_(int type, int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
short xloc;
char rev;
@ -389,16 +389,16 @@ static void bar_(int type, int x,int y,short *p,short dainc,char damodify,short
rotatesprite((x<<16)+((65-xloc)<<(16-type)),(y<<16)+(1<<(16-type)),65536L>>type,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1);
}
static inline void bar(int x,int y,short *p,short dainc,char damodify,short s, short pa)
static inline void bar(int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
bar_(0,x,y,p,dainc,damodify,s,pa);
}
static inline void barsm(int x,int y,short *p,short dainc,char damodify,short s, short pa)
static inline void barsm(int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
bar_(1,x,y,p,dainc,damodify,s,pa);
}
static void modval(int min, int max,int *p,short dainc,char damodify)
static void modval(int min, int max,int *p,int dainc,int damodify)
{
char rev;
@ -420,7 +420,11 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
*p -= dainc;
if (*p < min)
*p = max;
{
*p = max;
if (damodify == 2)
*p = min;
}
sound(PISTOL_BODYHIT);
}
if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256)) //&& onbar) )
@ -430,7 +434,11 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
*p += dainc;
if (*p > max)
*p = min;
{
*p = min;
if (damodify == 2)
*p = max;
}
sound(PISTOL_BODYHIT);
}
}
@ -443,7 +451,11 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
*p -= dainc;
if (*p < min)
*p = max;
{
*p = max;
if (damodify == 2)
*p = min;
}
sound(PISTOL_BODYHIT);
}
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256)) // && onbar) )
@ -453,7 +465,11 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
*p += dainc;
if (*p > max)
*p = min;
{
*p = min;
if (damodify == 2)
*p = max;
}
sound(PISTOL_BODYHIT);
}
}
@ -726,6 +742,9 @@ void menus(void)
"Switch weapon when empty",
"-",
"-",
"Network packets/sec",
"-",
"-",
"Multiplayer macros",
NULL
};
@ -853,6 +872,11 @@ void menus(void)
}
break;
case 7:
if (x == io)
packetrate = min(max(((packetrate/50)*50)+50,50),1000);
modval(50,1000,(int *)&packetrate,10,probey==7?2:0);
break;
case 8:
if (x == io)
{
cmenu(20004);
@ -946,7 +970,10 @@ void menus(void)
case 6:
gametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
case 7:
Bsprintf(tempbuf,"%d",packetrate);
gametext(d+70,yy,tempbuf,MENUHIGHLIGHT(io),2+8+16);
break;
default:
break;
}
@ -969,7 +996,7 @@ void menus(void)
if (x == -1)
{
cmenu(20002);
probey = 7;
probey = 8;
}
else if (x >= 0 && x <= 9)
{

View file

@ -326,7 +326,6 @@ static int osdcmd_fileinfo(const osdfuncparm_t *parm)
static int osdcmd_rate(const osdfuncparm_t *parm)
{
extern int packetrate;
int i;
if (parm->numparms == 0)

View file

@ -174,7 +174,7 @@ static void hitscantrail(long x1, long y1, long z1, long x2, long y2, long z2, i
}
}
long hits(short i)
long hits(int i)
{
long sx,sy,sz;
short sect,hw,hs;

View file

@ -470,7 +470,7 @@ void cacheit(void)
OSD_Printf("Cache time: %dms\n", endtime-starttime);
}
void xyzmirror(short i,short wn)
void xyzmirror(int i,int wn)
{
//if (waloff[wn] == 0) loadtile(wn);
setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
@ -1137,10 +1137,10 @@ static void prelevel(char g)
}
}
void newgame(char vn,char ln,char sk)
void newgame(int vn,int ln,int sk)
{
struct player_struct *p = &ps[0];
short i;
int i;
handleevents();
getpackets();
@ -1548,7 +1548,7 @@ static void getlevelfromfilename(const char *fn, char *volume, char *level)
}
}
int enterlevel(char g)
int enterlevel(int g)
{
int i;
char levname[BMAX_PATH];

View file

@ -29,7 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
void readsavenames(void)
{
long dummy,j;
short i;
int i;
char fn[13];
BFILE *fil;
@ -120,9 +120,9 @@ corrupt:
return 1;
}
int loadplayer(signed char spot)
int loadplayer(int spot)
{
short k;
int k;
char fn[13];
char mpfn[13];
char *fnptr, scriptptrs[MAXSCRIPTSIZE];
@ -504,7 +504,7 @@ corrupt:
return -1;
}
int saveplayer(signed char spot)
int saveplayer(int spot)
{
long i, j;
char fn[13];

View file

@ -347,7 +347,7 @@ int getanimationgoal(long *animptr)
return(j);
}
int setanimation(short animsect,long *animptr, long thegoal, long thevel)
int setanimation(int animsect,long *animptr, long thegoal, long thevel)
{
long i, j;
@ -494,7 +494,7 @@ void animatewalls(void)
}
}
int activatewarpelevators(short s,short d) //Parm = sectoreffectornum
int activatewarpelevators(int s,int d) //Parm = sectoreffectornum
{
int i = headspritestat[3], sn = sprite[s].sectnum;
@ -535,7 +535,7 @@ int activatewarpelevators(short s,short d) //Parm = sectoreffectornum
return 0;
}
void operatesectors(short sn,short ii)
void operatesectors(int sn,int ii)
{
long j=0, l, q, startwall, endwall;
int i;
@ -1101,7 +1101,7 @@ void operatemasterswitches(int low)
}
}
void operateforcefields(short s, int low)
void operateforcefields(int s, int low)
{
int i, p;
@ -1586,7 +1586,7 @@ int checkhitswitch(int snum,long w,int switchtype)
}
void activatebysector(short sect,short j)
void activatebysector(int sect,int j)
{
int i = headspritesect[sect];
int didit = 0;
@ -1606,7 +1606,7 @@ void activatebysector(short sect,short j)
operatesectors(sect,j);
}
static void breakwall(short newpn,short spr,short dawallnum)
static void breakwall(int newpn,int spr,int dawallnum)
{
wall[dawallnum].picnum = newpn;
spritesound(VENT_BUST,spr);
@ -1614,9 +1614,10 @@ static void breakwall(short newpn,short spr,short dawallnum)
lotsofglass(spr,dawallnum,10);
}
void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith)
void checkhitwall(int spr,int dawallnum,long x,long y,long z,int atwith)
{
short j, i, sn = -1, darkestwall;
short sn = -1;
int j, i, darkestwall;
walltype *wal;
wal = &wall[dawallnum];
@ -1869,7 +1870,7 @@ void checkhitwall(short spr,short dawallnum,long x,long y,long z,short atwith)
}
}
void checkplayerhurt(struct player_struct *p,short j)
void checkplayerhurt(struct player_struct *p,int j)
{
if ((j&49152) == 49152)
{
@ -1940,7 +1941,7 @@ void checkplayerhurt(struct player_struct *p,short j)
}
}
int checkhitceiling(short sn)
int checkhitceiling(int sn)
{
int i, j;
@ -2013,9 +2014,10 @@ int checkhitceiling(short sn)
return 0;
}
void checkhitsprite(short i,short sn)
void checkhitsprite(int i,int sn)
{
short j, k, p, rpg=0;
short j;
int k, p, rpg=0;
spritetype *s;
int switchpicnum;
@ -3164,7 +3166,7 @@ CHECKINV1:
}
}
long hitasprite(short i,short *hitsp)
long hitasprite(int i,short *hitsp)
{
long sx,sy,sz,zoff;
short sect,hw;

View file

@ -226,7 +226,7 @@ void playmusic(const char *fn)
#endif
}
int loadsound(unsigned short num)
int loadsound(unsigned int num)
{
long fp, l;
@ -253,10 +253,10 @@ int loadsound(unsigned short num)
return 1;
}
int xyzsound(short num,short i,long x,long y,long z)
int xyzsound(int num,int i,long x,long y,long z)
{
long sndist, cx, cy, cz, j,k;
short pitche,pitchs,cs;
int pitche,pitchs,cs;
int voice, sndang, ca, pitch;
// if(num != 358) return 0;
@ -403,9 +403,9 @@ int xyzsound(short num,short i,long x,long y,long z)
return (voice);
}
void sound(short num)
void sound(int num)
{
short pitch,pitche,pitchs,cx;
int pitch,pitche,pitchs,cx;
int voice;
long start;
@ -465,18 +465,18 @@ void sound(short num)
Sound[num].lock--;
}
int spritesound(unsigned short num, short i)
int spritesound(unsigned int num, int i)
{
if (num >= NUM_SOUNDS) return -1;
return xyzsound(num,i,SX,SY,SZ);
}
void stopspritesound(short num, short i)
void stopspritesound(int num, int i)
{
stopsound(num);
}
void stopsound(short num)
void stopsound(int num)
{
if (Sound[num].num > 0)
{
@ -485,9 +485,9 @@ void stopsound(short num)
}
}
void stopenvsound(short num,short i)
void stopenvsound(int num,int i)
{
short j, k;
int j, k;
if (Sound[num].num > 0)
{
@ -504,7 +504,7 @@ void stopenvsound(short num,short i)
void pan3dsound(void)
{
long sndist, sx, sy, sz, cx, cy, cz;
short sndang,ca,j,k,i,cs;
int sndang,ca,j,k,i,cs;
numenvsnds = 0;
@ -583,7 +583,7 @@ void pan3dsound(void)
void testcallback(unsigned long num)
{
short tempi,tempj,tempk;
int tempi,tempj,tempk;
if ((long)num < 0)
{
@ -632,13 +632,13 @@ void clearsoundlocks(void)
lumplockbyte[i] = 199;
}
int isspritemakingsound(short i, int num)
int isspritemakingsound(int i, int num)
{
if (num < 0) num=0; // FIXME
return (Sound[num].num > 0);
}
int issoundplaying(short i, int num)
int issoundplaying(int i, int num)
{
if (i == -1)
{