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Makefile: Move duke3d and engine directory definitions to their proper spots, as they no longer need early definition after the great repository rearrangement.
git-svn-id: https://svn.eduke32.com/eduke32@6150 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 19 additions and 17 deletions
36
GNUmakefile
36
GNUmakefile
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@ -4,18 +4,14 @@
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include Common.mak
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include Common.mak
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source=source
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### File Extensions
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DUKE3D=duke3d
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DUKE3D_ROOT=$(source)/$(DUKE3D)
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DUKE3D_SRC=$(DUKE3D_ROOT)/src
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DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc
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ENGINE_ROOT=$(source)/$(ENGINE)
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ENGINE_SRC=$(ENGINE_ROOT)/src
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ENGINE_INC=$(ENGINE_ROOT)/include
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o=o
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o=o
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asm=nasm
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### Directories
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source=source
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obj=obj
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obj=obj
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### Functions
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define expandobjs
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define expandobjs
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$$(addprefix $1,$$(addsuffix .$$o,$$(basename $2)))
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$$(addprefix $1,$$(addsuffix .$$o,$$(basename $2)))
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endef
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endef
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@ -41,6 +37,9 @@ ENGINE=build
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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ENGINE_ROOT=$(source)/$(ENGINE)
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ENGINE_SRC=$(ENGINE_ROOT)/src
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ENGINE_INC=$(ENGINE_ROOT)/include
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ENGINE_OBJ=$(obj)/$(ENGINE)
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ENGINE_OBJ=$(obj)/$(ENGINE)
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ENGINE_OBJS = \
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ENGINE_OBJS = \
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@ -81,6 +80,14 @@ ENGINE_EDITOR_OBJS = \
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config.cpp \
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config.cpp \
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defs.cpp \
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defs.cpp \
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ENGINE_TOOLS_OBJS = \
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compat.cpp \
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pragmas.cpp \
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kplib.cpp \
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cache1d.cpp \
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crc32.cpp \
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colmatch.cpp \
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ifeq (0,$(NOASM))
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ifeq (0,$(NOASM))
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ENGINE_OBJS+= a.nasm
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ENGINE_OBJS+= a.nasm
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else
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else
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@ -247,14 +254,6 @@ TOOLS=tools
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TOOLS_OBJS = \
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TOOLS_OBJS = \
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compat_tools.cpp \
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compat_tools.cpp \
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ENGINE_TOOLS_OBJS = \
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compat.cpp \
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pragmas.cpp \
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kplib.cpp \
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cache1d.cpp \
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crc32.cpp \
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colmatch.cpp \
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TOOLS_ROOT=$(source)/$(TOOLS)
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TOOLS_ROOT=$(source)/$(TOOLS)
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TOOLS_SRC=$(TOOLS_ROOT)/src
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TOOLS_SRC=$(TOOLS_ROOT)/src
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TOOLS_OBJ=$(obj)/$(TOOLS)
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TOOLS_OBJ=$(obj)/$(TOOLS)
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@ -370,6 +369,9 @@ DUKE3D_EDITOR_LDFLAGS=
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DUKE3D_GAME_STRIPFLAGS=
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DUKE3D_GAME_STRIPFLAGS=
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DUKE3D_EDITOR_STRIPFLAGS=
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DUKE3D_EDITOR_STRIPFLAGS=
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DUKE3D_ROOT=$(source)/$(DUKE3D)
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DUKE3D_SRC=$(DUKE3D_ROOT)/src
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DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc
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DUKE3D_OBJ=$(obj)/$(DUKE3D)
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DUKE3D_OBJ=$(obj)/$(DUKE3D)
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DUKE3D_GAME ?= eduke32
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DUKE3D_GAME ?= eduke32
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