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- SW: Tidy some extra panel coordinate math that was missed in 4d4946fb6b
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99508e6f15
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1 changed files with 20 additions and 22 deletions
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@ -737,12 +737,12 @@ WeaponOK(PLAYERp pp)
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inline double pspSinVel(PANEL_SPRITEp const psp, int const ang = INT_MAX)
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{
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return psp->vel * synctics * bsinf(ang == INT_MAX ? psp->ang : ang, -6) * (1. / FRACUNIT);
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return psp->vel * synctics * bsinf(ang == INT_MAX ? psp->ang : ang, -22);
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}
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inline double pspCosVel(PANEL_SPRITEp const psp, int const ang = INT_MAX)
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{
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return psp->vel * synctics * bcosf(ang == INT_MAX ? psp->ang : ang, -6) * (1. / FRACUNIT);
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return psp->vel * synctics * bcosf(ang == INT_MAX ? psp->ang : ang, -22);
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}
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inline double pspPresentRetractScale(int const picnum, double const defaultheight)
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@ -1842,14 +1842,14 @@ pUziReload(PANEL_SPRITEp nclip)
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nclip->ox = nclip->x;
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nclip->oy = nclip->y;
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nclip->x += nclip->vel * synctics * bcosf(nclip->ang, -6) * (1. / FRACUNIT);
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nclip->y += nclip->vel * synctics * -bsinf(nclip->ang, -6) * (1. / FRACUNIT);
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nclip->x += pspCosVel(nclip);
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nclip->y -= pspSinVel(nclip);
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gun->ox = gun->x;
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gun->oy = gun->y;
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gun->x -= gun->vel * synctics * bcosf(gun->ang, -6) * (1. / FRACUNIT);
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gun->y -= gun->vel * synctics * -bsinf(gun->ang, -6) * (1. / FRACUNIT);
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gun->x -= pspCosVel(gun);
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gun->y += pspSinVel(gun);
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if (TEST(nclip->flags, PANF_XFLIP))
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{
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@ -1886,22 +1886,20 @@ pUziReloadRetract(PANEL_SPRITEp nclip)
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{
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PANEL_SPRITEp gun = nclip->sibling;
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double xadj = nclip->vel * synctics * bcosf(nclip->ang, -6) * (1. / FRACUNIT);
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double yadj = nclip->vel * synctics * -bsinf(nclip->ang, -6) * (1. / FRACUNIT);
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double xadj = pspCosVel(nclip);
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double yadj = pspSinVel(nclip);
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nclip->vel += 18 * synctics;
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nclip->ox = nclip->x;
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nclip->oy = nclip->y;
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nclip->backupcoords();
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nclip->x -= xadj;
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nclip->y -= yadj;
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nclip->y += yadj;
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gun->ox = gun->x;
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gun->oy = gun->y;
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gun->backupcoords();
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gun->x -= xadj;
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gun->y -= yadj;
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gun->y += yadj;
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if (gun->y > UZI_RELOAD_YOFF + tileHeight(gun->picndx))
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{
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@ -1962,8 +1960,8 @@ pUziClip(PANEL_SPRITEp oclip)
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oclip->ox = oclip->x;
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oclip->oy = oclip->y;
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oclip->x += oclip->vel * synctics * bcosf(oclip->ang, -6) * (1. / FRACUNIT);
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oclip->y += oclip->vel * synctics * -bsinf(oclip->ang, -6) * (1. / FRACUNIT);
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oclip->x += pspCosVel(oclip);
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oclip->y -= pspSinVel(oclip);
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if (oclip->y > UZI_RELOAD_YOFF)
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{
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@ -1974,8 +1972,8 @@ pUziClip(PANEL_SPRITEp oclip)
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// so it will end up the same for all synctic values
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for (oclip->x = oclip->ox, oclip->y = oclip->oy; oclip->y < UZI_RELOAD_YOFF; )
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{
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oclip->x += oclip->vel * bcosf(oclip->ang, -6) * (1. / FRACUNIT);
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oclip->y += oclip->vel * -bsinf(oclip->ang, -6) * (1. / FRACUNIT);
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oclip->x += oclip->vel * bcosf(oclip->ang, -22);
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oclip->y -= oclip->vel * bsinf(oclip->ang, -22);
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}
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oclip->ox = oclip->x;
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@ -5619,8 +5617,8 @@ pChopsShake(PANEL_SPRITEp psp)
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{
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psp->backupcoords();
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psp->x += (RANDOM_P2(4<<8)>>8) - 2;
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psp->y += (RANDOM_P2(4<<8)>>8) - 2;
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psp->x += (RANDOM_P2(4<<8) * (1. / 256.)) - 2;
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psp->y += (RANDOM_P2(4<<8) * (1. / 256.)) - 2;
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if (psp->y < CHOPS_YOFF)
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{
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@ -6029,7 +6027,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
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else
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{
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psp->x -= pspSinVel(psp, ang);
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psp->y -= pspSinVel(psp, ang) * 3.;
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psp->y -= pspSinVel(psp, ang) * synctics;
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}
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psp->vel += 48 * synctics;
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@ -6132,7 +6130,7 @@ pFistSlideDownR(PANEL_SPRITEp psp)
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else
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{
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psp->x -= pspSinVel(psp, ang);
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psp->y -= pspSinVel(psp, ang) * 3.;
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psp->y -= pspSinVel(psp, ang) * synctics;
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}
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psp->vel += 48 * synctics;
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