mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
- minor cleanup
This commit is contained in:
parent
ecddd8687c
commit
319e2e2745
9 changed files with 25 additions and 25 deletions
|
@ -224,7 +224,7 @@ void GameInterface::MenuOpened()
|
|||
screenpeek = myconnectindex;
|
||||
}
|
||||
|
||||
auto& gm = g_player[myconnectindex].ps->gm;
|
||||
auto& gm = ps[myconnectindex].gm;
|
||||
if (gm & MODE_GAME)
|
||||
{
|
||||
gm |= MODE_MENU;
|
||||
|
@ -258,7 +258,7 @@ void GameInterface::MenuSound(EMenuSounds snd)
|
|||
|
||||
void GameInterface::MenuClosed()
|
||||
{
|
||||
auto& gm = g_player[myconnectindex].ps->gm;
|
||||
auto& gm = ps[myconnectindex].gm;
|
||||
if (gm & MODE_GAME)
|
||||
{
|
||||
if (gm & MODE_MENU)
|
||||
|
@ -282,7 +282,7 @@ void GameInterface::MenuClosed()
|
|||
bool GameInterface::CanSave()
|
||||
{
|
||||
if (ud.recstat == 2) return false;
|
||||
auto &myplayer = *g_player[myconnectindex].ps;
|
||||
auto &myplayer = ps[myconnectindex];
|
||||
if (sprite[myplayer.i].extra <= 0)
|
||||
{
|
||||
//P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); // handled by the menu.
|
||||
|
@ -358,7 +358,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *t
|
|||
|
||||
void GameInterface::QuitToTitle()
|
||||
{
|
||||
g_player[myconnectindex].ps->gm = MODE_DEMO;
|
||||
ps[myconnectindex].gm = MODE_DEMO;
|
||||
artClearMapArt();
|
||||
}
|
||||
|
||||
|
|
|
@ -76,17 +76,6 @@ extern int startrts(int lumpNum, int localPlayer);
|
|||
|
||||
extern void G_MaybeAllocPlayer(int32_t pnum);
|
||||
|
||||
static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
|
||||
{
|
||||
if (!((ud.multimode < 2 && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
|
||||
ud.multimode > 1 || ud.recstat == 2) || ud.pause_on)
|
||||
{
|
||||
return 65536;
|
||||
}
|
||||
|
||||
return CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
|
||||
}
|
||||
|
||||
|
||||
static inline void G_NewGame_EnterLevel(MapRecord *map, int skill)
|
||||
{
|
||||
|
|
|
@ -145,7 +145,7 @@ void checkcommandline()
|
|||
void gameexitfrommenu()
|
||||
{
|
||||
// MP scoreboard
|
||||
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm & MODE_GAME && !ud.coop)
|
||||
if (playerswhenstarted > 1 && ps[myconnectindex].gm & MODE_GAME && !ud.coop)
|
||||
{
|
||||
dobonus(1);
|
||||
}
|
||||
|
@ -269,7 +269,7 @@ void FTA(int q, struct player_struct* p)
|
|||
{
|
||||
if (q == 13) p->ftq = q;
|
||||
auto qu = quoteMgr.GetQuote(q);
|
||||
if (p == g_player[screenpeek].ps && qu[0] != '\0')
|
||||
if (p == &ps[screenpeek] && qu[0] != '\0')
|
||||
{
|
||||
if (q >= 70 && q <= 72 && hud_messages == 2)
|
||||
{
|
||||
|
@ -293,7 +293,7 @@ void FTA(int q, struct player_struct* p)
|
|||
|
||||
void drawbackground(void)
|
||||
{
|
||||
if ((g_player[myconnectindex].ps->gm & MODE_GAME) == 0 && ud.recstat != 2)
|
||||
if ((ps[myconnectindex].gm & MODE_GAME) == 0 && ud.recstat != 2)
|
||||
{
|
||||
twod->ClearScreen();
|
||||
auto tex = tileGetTexture(TILE_MENUSCREEN);
|
||||
|
|
|
@ -157,6 +157,17 @@ inline void SetPlayerPal(player_struct* p, PalEntry pe)
|
|||
p->pals = pe;
|
||||
}
|
||||
|
||||
inline int calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
|
||||
{
|
||||
if (!((ud.multimode < 2 && ((ps[myconnectindex].gm & MODE_MENU) == 0)) ||
|
||||
ud.multimode > 1 || ud.recstat == 2) || ud.pause_on)
|
||||
{
|
||||
return 65536;
|
||||
}
|
||||
return CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
|
||||
}
|
||||
|
||||
|
||||
// These should be the only places converting between level numbers and volume/map pairs
|
||||
constexpr inline int levelnum(int vol, int map)
|
||||
{
|
||||
|
|
|
@ -936,7 +936,7 @@ int enterlevel(MapRecord *mi, int gamemode)
|
|||
FX_StopAllSounds();
|
||||
FX_SetReverb(0);
|
||||
|
||||
struct player_struct *const p = g_player[0].ps;
|
||||
auto p = &ps[0];
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -241,7 +241,7 @@ public:
|
|||
|
||||
void DrawHud(int snum, int style)
|
||||
{
|
||||
auto p = g_player[snum].ps;
|
||||
auto p = &ps[snum];
|
||||
BeginHUD(320, 200, 1.f, false);
|
||||
if (style == 1)
|
||||
{
|
||||
|
@ -344,7 +344,7 @@ public:
|
|||
|
||||
void Statusbar(int snum)
|
||||
{
|
||||
auto p = g_player[snum].ps;
|
||||
auto p = &ps[snum];
|
||||
int h = tilesiz[TILE_BOTTOMSTATUSBAR].y;
|
||||
int top = 200 - h;
|
||||
BeginStatusBar(320, 200, h, true);
|
||||
|
|
|
@ -218,7 +218,7 @@ public:
|
|||
|
||||
void DrawHud(int snum, int style)
|
||||
{
|
||||
auto p = g_player[snum].ps;
|
||||
auto p = &ps[snum];
|
||||
BeginHUD(320, 200, 1.f, false);
|
||||
if (style == 1)
|
||||
{
|
||||
|
@ -284,7 +284,7 @@ public:
|
|||
|
||||
void Statusbar(int snum)
|
||||
{
|
||||
auto p = g_player[snum].ps;
|
||||
auto p = &ps[snum];
|
||||
double h = tilesiz[BOTTOMSTATUSBAR].y * scale;
|
||||
double top = 200 - h;
|
||||
BeginStatusBar(320, 200, h, true);
|
||||
|
|
|
@ -333,7 +333,7 @@ void S_Update(void)
|
|||
vec3_t* c;
|
||||
int32_t ca, cs;
|
||||
|
||||
auto& gm = g_player[myconnectindex].ps->gm;
|
||||
auto& gm = ps[myconnectindex].gm;
|
||||
if (isRR() && !Mus_IsPlaying() && (gm && gm & MODE_GAME))
|
||||
S_PlayRRMusic();
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ void clearfrags(void)
|
|||
for (int i = 0; i < ud.multimode; i++)
|
||||
{
|
||||
playerdata_t *const pPlayerData = &g_player[i];
|
||||
pPlayerData->ps->frag = pPlayerData->ps->fraggedself = 0;
|
||||
ps[i].frag = ps[i].fraggedself = 0;
|
||||
memset(pPlayerData->frags, 0, sizeof(pPlayerData->frags));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue