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- SW: processWeapon must check for valid player sprites.
On map start it can happen that this gets called with an incompletely set up map.
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@ -80,6 +80,7 @@ enum
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static void processWeapon(PLAYERp const pp)
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static void processWeapon(PLAYERp const pp)
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{
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{
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if (pp->PlayerSprite < 0) return;
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USERp u = User[pp->PlayerSprite].Data();
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USERp u = User[pp->PlayerSprite].Data();
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int i;
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int i;
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