Clear screen before rendering intro movie - stops previous screen flickering through in OpenGL mode when zooming/rotating in at the start

This commit is contained in:
sirlemonhead 2019-12-08 11:49:12 +00:00 committed by Christoph Oelckers
parent 30879292b8
commit 30304341a5

View file

@ -286,6 +286,7 @@ void PlayMovie(const char* fileName)
}
}
videoClearViewableArea(blackcol);
rotatesprite(160 << 16, 100 << 16, z, angle, kMovieTile, 0, 1, 2, 0, 0, xdim - 1, ydim - 1);
if (bDoFade) {