- sky code cleanup and transitioning of Duke's.

This commit is contained in:
Christoph Oelckers 2020-07-15 00:06:19 +02:00
parent 4598cf13d7
commit 2fd2ad2212
20 changed files with 127 additions and 273 deletions

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@ -29,7 +29,6 @@ set( PCH_SOURCES
src/blood.cpp src/blood.cpp
src/callback.cpp src/callback.cpp
src/choke.cpp src/choke.cpp
src/common.cpp
src/config.cpp src/config.cpp
src/controls.cpp src/controls.cpp
src/credits.cpp src/credits.cpp

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@ -1,64 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
//
// Common non-engine code/data for EDuke32 and Mapster32
//
#include "ns.h" // Must come before everything else!
#include "compat.h"
#include "build.h"
#include "baselayer.h"
#include "cmdlib.h"
#include "palette.h"
#include "gamecvars.h"
#include "common.h"
#include "common_game.h"
BEGIN_BLD_NS
void G_SetupGlobalPsky(void)
{
int skyIdx = 0;
// NOTE: Loop must be running backwards for the same behavior as the game
// (greatest sector index with matching parallaxed sky takes precedence).
for (bssize_t i = numsectors - 1; i >= 0; i--)
{
if (sector[i].ceilingstat & 1)
{
skyIdx = getpskyidx(sector[i].ceilingpicnum);
if (skyIdx > 0)
break;
}
}
g_pskyidx = skyIdx;
}
END_BLD_NS

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@ -717,15 +717,11 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
mapHeader.at23 = B_LITTLE16(mapHeader.at23); mapHeader.at23 = B_LITTLE16(mapHeader.at23);
#endif #endif
psky_t *pSky = tileSetupSky(0);
pSky->horizfrac = 65536;
*pX = mapHeader.at0; *pX = mapHeader.at0;
*pY = mapHeader.at4; *pY = mapHeader.at4;
*pZ = mapHeader.at8; *pZ = mapHeader.at8;
*pAngle = mapHeader.atc; *pAngle = mapHeader.atc;
*pSector = mapHeader.ate; *pSector = mapHeader.ate;
pSky->lognumtiles = mapHeader.at10;
gVisibility = g_visibility = mapHeader.at12; gVisibility = g_visibility = mapHeader.at12;
gSongId = mapHeader.at16; gSongId = mapHeader.at16;
if (byte_1A76C8) if (byte_1A76C8)
@ -770,16 +766,21 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
{ {
memset(&byte_19AE44, 0, 128); memset(&byte_19AE44, 0, 128);
} }
gSkyCount = 1<<pSky->lognumtiles; gSkyCount = 1<< mapHeader.at10;
IOBuffer1.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0])); IOBuffer1.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0]));
if (byte_1A76C8) if (byte_1A76C8)
{ {
dbCrypt((char*)tpskyoff, gSkyCount*sizeof(tpskyoff[0]), gSkyCount*2); dbCrypt((char*)tpskyoff, gSkyCount*sizeof(tpskyoff[0]), gSkyCount*2);
} }
psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->horizfrac = 65536;
pSky->lognumtiles = mapHeader.at10;
for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++) for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{ {
pSky->tileofs[i] = B_LITTLE16(tpskyoff[i]); pSky->tileofs[i] = B_LITTLE16(tpskyoff[i]);
} }
for (int i = 0; i < numsectors; i++) for (int i = 0; i < numsectors; i++)
{ {
sectortype *pSector = &sector[i]; sectortype *pSector = &sector[i];

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@ -626,7 +626,7 @@ public:
void MyLoadSave::Load(void) void MyLoadSave::Load(void)
{ {
psky_t *pSky = tileSetupSky(0); psky_t *pSky = tileSetupSky(DEFAULTPSKY);
int id; int id;
Read(&id, sizeof(id)); Read(&id, sizeof(id));
if (id != 0x5653424e/*'VSBN'*/) if (id != 0x5653424e/*'VSBN'*/)
@ -706,10 +706,9 @@ void MyLoadSave::Load(void)
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
Read(&gModernMap, sizeof(gModernMap)); Read(&gModernMap, sizeof(gModernMap));
#endif #endif
psky_t skyInfo; psky_t *skyInfo = tileSetupSky(DEFAULTPSKY);
Read(&skyInfo, sizeof(skyInfo)); Read(skyInfo, sizeof(*skyInfo));
skyInfo->combinedtile = -1;
*tileSetupSky(0) = skyInfo;
gCheatMgr.sub_5BCF4(); gCheatMgr.sub_5BCF4();
} }
@ -797,8 +796,8 @@ void MyLoadSave::Save(void)
#ifdef NOONE_EXTENSIONS #ifdef NOONE_EXTENSIONS
Write(&gModernMap, sizeof(gModernMap)); Write(&gModernMap, sizeof(gModernMap));
#endif #endif
psky_t skyInfo = *tileSetupSky(0); psky_t *skyInfo = tileSetupSky(DEFAULTPSKY);
Write(&skyInfo, sizeof(skyInfo)); Write(skyInfo, sizeof(*skyInfo));
} }
void LoadSavedInfo(void) void LoadSavedInfo(void)

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@ -400,6 +400,7 @@ EXTERN vec2_t windowxy1, windowxy2;
#define DEFAULTPSKY -1 #define DEFAULTPSKY -1
typedef struct { typedef struct {
int tilenum;
// The proportion at which looking up/down affects the apparent 'horiz' of // The proportion at which looking up/down affects the apparent 'horiz' of
// a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align // a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align
// with the drawn surrounding scene): // with the drawn surrounding scene):
@ -410,32 +411,27 @@ typedef struct {
int32_t yoffs; int32_t yoffs;
int8_t lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky int8_t lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
int8_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile int16_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
int32_t yscale; int32_t yscale;
int combinedtile; int combinedtile;
} psky_t; } psky_t;
// Index of map-global (legacy) multi-sky: // Index of map-global (legacy) multi-sky:
EXTERN int32_t g_pskyidx;
// New multi-psky // New multi-psky
EXTERN int32_t pskynummultis; EXTERN TArray<psky_t> multipskies;
EXTERN psky_t * multipsky;
// Mapping of multi-sky index to base sky tile number:
EXTERN int32_t * multipskytile;
static FORCE_INLINE int32_t getpskyidx(int32_t picnum) static FORCE_INLINE psky_t *getpskyidx(int32_t picnum)
{ {
int32_t j; for (auto& sky : multipskies)
if (picnum == sky.tilenum) return &sky;
for (j=pskynummultis-1; j>0; j--) // NOTE: j==0 on non-early loop end return &multipskies[0];
if (picnum == multipskytile[j])
break; // Have a match.
return j;
} }
EXTERN psky_t * tileSetupSky(int32_t tilenum); EXTERN psky_t * tileSetupSky(int32_t tilenum);
psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0);
EXTERN char parallaxtype; EXTERN char parallaxtype;
EXTERN int32_t parallaxyoffs_override, parallaxyscale_override; EXTERN int32_t parallaxyoffs_override, parallaxyscale_override;

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@ -1024,22 +1024,51 @@ int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy,
psky_t * tileSetupSky(int32_t const tilenum) psky_t * tileSetupSky(int32_t const tilenum)
{ {
for (bssize_t i = 0; i < pskynummultis; i++) for (auto& sky : multipskies)
if (multipskytile[i] == tilenum) if (tilenum == sky.tilenum)
return &multipsky[i]; {
sky.combinedtile = -1; // invalidate the old content
int32_t const newPskyID = pskynummultis++; return &sky;
multipsky = (psky_t *)Xrealloc(multipsky, pskynummultis * sizeof(psky_t));
multipskytile = (int32_t *)Xrealloc(multipskytile, pskynummultis * sizeof(int32_t));
psky_t * const newPsky = &multipsky[newPskyID];
Bmemset(newPsky, 0, sizeof(psky_t));
multipskytile[newPskyID] = tilenum;
newPsky->yscale = 65536;
return newPsky;
} }
multipskies.Reserve(1);
multipskies.Last() = {};
multipskies.Last().tilenum = tilenum;
multipskies.Last().combinedtile = -1;
multipskies.Last().yscale = 65536;
return &multipskies.Last();
}
psky_t * defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t *tileofs, int yoff)
{
auto sky = tileSetupSky(tilenum);
sky->horizfrac = horiz;
sky->lognumtiles = lognumtiles;
sky->yoffs = yoff;
memcpy(sky->tileofs, tileofs, 2 << lognumtiles);
return sky;
}
// Get properties of parallaxed sky to draw.
// Returns: pointer to tile offset array. Sets-by-pointer the other three.
const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale)
{
psky_t const* const psky = getpskyidx(picnum);
if (dapskybits)
*dapskybits = (pskybits_override == -1 ? psky->lognumtiles : pskybits_override);
if (dapyscale)
*dapyscale = (parallaxyscale_override == 0 ? psky->horizfrac : parallaxyscale_override);
if (dapyoffs)
*dapyoffs = psky->yoffs + parallaxyoffs_override;
if (daptileyscale)
*daptileyscale = psky->yscale;
return psky->tileofs;
}
// //
// preinitengine // preinitengine
// //
@ -1174,10 +1203,6 @@ void engineUnInit(void)
} }
DO_FREE_AND_NULL(usermaphacks); DO_FREE_AND_NULL(usermaphacks);
num_usermaphacks = 0; num_usermaphacks = 0;
DO_FREE_AND_NULL(multipsky);
DO_FREE_AND_NULL(multipskytile);
pskynummultis = 0;
} }

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@ -160,21 +160,7 @@ static FORCE_INLINE void setgotpic(int32_t tilenume)
// Get properties of parallaxed sky to draw. // Get properties of parallaxed sky to draw.
// Returns: pointer to tile offset array. Sets-by-pointer the other three. // Returns: pointer to tile offset array. Sets-by-pointer the other three.
static FORCE_INLINE const int8_t *getpsky(int32_t picnum, int32_t *dapyscale, int32_t *dapskybits, int32_t *dapyoffs, int32_t *daptileyscale) const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale);
{
psky_t const * const psky = &multipsky[getpskyidx(picnum)];
if (dapskybits)
*dapskybits = (pskybits_override == -1 ? psky->lognumtiles : pskybits_override);
if (dapyscale)
*dapyscale = (parallaxyscale_override == 0 ? psky->horizfrac : parallaxyscale_override);
if (dapyoffs)
*dapyoffs = psky->yoffs + parallaxyoffs_override;
if (daptileyscale)
*daptileyscale = psky->yscale;
return psky->tileofs;
}
static FORCE_INLINE void set_globalpos(int32_t const x, int32_t const y, int32_t const z) static FORCE_INLINE void set_globalpos(int32_t const x, int32_t const y, int32_t const z)
{ {

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@ -1300,7 +1300,7 @@ static void polymost_flatskyrender(vec2f_t const* const dpxy, int32_t const n, i
float const fglobalang = fix16_to_float(qglobalang); float const fglobalang = fix16_to_float(qglobalang);
int32_t dapyscale, dapskybits, dapyoffs, daptileyscale; int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
int8_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale); int16_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
ghoriz = (qglobalhoriz*(1.f/65536.f)-float(ydimen>>1))*dapyscale*(1.f/65536.f)+float(ydimen>>1)+ghorizcorrect; ghoriz = (qglobalhoriz*(1.f/65536.f)-float(ydimen>>1))*dapyscale*(1.f/65536.f)+float(ydimen>>1)+ghorizcorrect;
@ -1574,7 +1574,7 @@ static void polymost_drawalls(int32_t const bunch)
tileUpdatePicnum(&globalpicnum, sectnum); tileUpdatePicnum(&globalpicnum, sectnum);
int32_t dapyscale, dapskybits, dapyoffs, daptileyscale; int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
int8_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale); int16_t const * dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
global_cf_fogpal = sec->fogpal; global_cf_fogpal = sec->fogpal;
global_cf_shade = sec->floorshade, global_cf_pal = sec->floorpal; global_cf_z = sec->floorz; // REFACT global_cf_shade = sec->floorshade, global_cf_pal = sec->floorpal; global_cf_z = sec->floorz; // REFACT

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@ -1668,4 +1668,3 @@ void S_SoundReset()
soundEngine->Reset(); soundEngine->Reset();
S_RestartMusic(); S_RestartMusic();
} }

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@ -160,7 +160,7 @@ uint8_t LoadLevel(int nMap)
PlayerList[i].nSprite = -1; PlayerList[i].nSprite = -1;
} }
psky_t* pSky = tileSetupSky(0); psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->tileofs[0] = 0; pSky->tileofs[0] = 0;
pSky->tileofs[1] = 0; pSky->tileofs[1] = 0;

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@ -54,7 +54,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
FinishSavegameRead(); FinishSavegameRead();
// reset the sky in case it hasn't been done yet. // reset the sky in case it hasn't been done yet.
psky_t* pSky = tileSetupSky(0); psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->tileofs[0] = 0; pSky->tileofs[0] = 0;
pSky->tileofs[1] = 0; pSky->tileofs[1] = 0;
pSky->tileofs[2] = 0; pSky->tileofs[2] = 0;

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@ -44,7 +44,6 @@ set( PCH_SOURCES
src/spawn.cpp src/spawn.cpp
src/spawn_d.cpp src/spawn_d.cpp
src/spawn_r.cpp src/spawn_r.cpp
src/zz_common.cpp
src/zz_game.cpp src/zz_game.cpp
src/zz_global.cpp src/zz_global.cpp
src/zz_player.cpp src/zz_player.cpp

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@ -84,8 +84,7 @@ static inline void G_NewGame_EnterLevel(MapRecord *map, int skill)
G_BackToMenu(); G_BackToMenu();
} }
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN); extern void setupbackdrop();
extern void G_SetupGlobalPsky(void);
////////// //////////

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@ -863,5 +863,58 @@ int startrts(int lumpNum, int localPlayer)
} }
//---------------------------------------------------------------------------
//
// Define sky layouts.
// This one's easy - the other games are a total mess
//
//---------------------------------------------------------------------------
void setupbackdrop()
{
static const uint16_t pskyoff[8] = {};
static const uint16_t moonoff[8] = { 0, 2, 3, 0, 2, 0, 1, 0 };
static const uint16_t orbitoff[8] = { 0, 0, 4, 0, 0, 1, 2, 3 };
static const uint16_t laoff[8] = { 1, 2, 1, 3, 4, 0, 2, 3 };
static const uint16_t defoff[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
static const uint16_t defoff1[8] = { 1, 2, 3, 4, 5, 6, 7, 0 };
static const uint16_t defoff4[8] = { 4, 5, 6, 7, 0, 1, 2, 3 };
static const uint16_t defoff7[8] = { 7, 0, 1, 2, 3, 4, 5, 6 };
defineSky(DEFAULTPSKY, 32768, 3, pskyoff);
defineSky(TILE_CLOUDYOCEAN, 65536, 3, pskyoff);
defineSky(TILE_MOONSKY1, 32768, 3, moonoff);
defineSky(TILE_BIGORBIT1, 32768, 3, orbitoff);
defineSky(TILE_LA, 16384 + 1024, 3, laoff);
if (isWorldTour())
{
defineSky(5284, 65536, 3, defoff);
defineSky(5412, 65536, 3, defoff, 48);
defineSky(5420, 65536, 3, defoff, 48);
defineSky(5450, 65536, 3, defoff7, 48);
defineSky(5548, 65536, 3, defoff, 48);
defineSky(5556, 65536, 3, defoff1, 48);
defineSky(5720, 65536, 3, defoff4, 48);
defineSky(5814, 65536, 3, defoff, 48);
}
// Ugh... Since we do not know up front which of these tiles are skies we have to set them all...
if (isRRRA())
{
for (int i = 0; i < MAXUSERTILES; i++)
{
if (tilesiz[i].x == 512)
{
defineSky(i, 32768, 1, pskyoff);
}
else if (tilesiz[i].x == 1024)
{
defineSky(i, 32768, 0, pskyoff);
}
}
}
}
END_DUKE_NS END_DUKE_NS

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@ -888,8 +888,6 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
if (isRR()) prelevel_r(gamemode); if (isRR()) prelevel_r(gamemode);
else prelevel_d(gamemode); else prelevel_d(gamemode);
G_InitRRRASkies();
if (isRRRA() && mi->levelNumber == levelnum(2, 0)) if (isRRRA() && mi->levelNumber == levelnum(2, 0))
{ {
for (int i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) for (int i = PISTOL_WEAPON; i < MAX_WEAPONS; i++)

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@ -31,7 +31,6 @@ extern int16_t ambientlotag[64];
extern int16_t ambienthitag[64]; extern int16_t ambienthitag[64];
void P_ResetPlayer(int pn); void P_ResetPlayer(int pn);
void G_ResetInterpolations(void); void G_ResetInterpolations(void);
void G_InitRRRASkies(void);
END_DUKE_NS END_DUKE_NS

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@ -342,14 +342,14 @@ void GameInterface::set_hud_layout(int layout)
ud.screen_size = isRR()? screen_size_vals_rr[layout] : screen_size_vals[layout]; ud.screen_size = isRR()? screen_size_vals_rr[layout] : screen_size_vals[layout];
ud.statusbarmode = layout >= 8; ud.statusbarmode = layout >= 8;
ud.althud = layout >= 10; ud.althud = layout >= 10;
updateviewport(); if (xdim > 0 && ydim > 0) updateviewport();
} }
} }
void GameInterface::set_hud_scale(int scale) void GameInterface::set_hud_scale(int scale)
{ {
ud.statusbarscale = clamp(scale, 36, 100); ud.statusbarscale = clamp(scale, 36, 100);
updateviewport(); if (xdim > 0 && ydim > 0) updateviewport();
} }
void GameInterface::UpdateScreenSize() void GameInterface::UpdateScreenSize()

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@ -1,133 +0,0 @@
//
// Common non-engine code/data for EDuke32 and Mapster32
//
#include "ns.h" // Must come before everything else!
#include "compat.h"
#include "build.h"
#include "baselayer.h"
#include "palette.h"
#include "cmdlib.h"
#include "gamecvars.h"
#include "rts.h"
#include "gamecontrol.h"
#include "palettecontainer.h"
#include "names.h"
#include "common.h"
BEGIN_DUKE_NS
//////////
// Set up new-style multi-psky handling.
void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN)
{
// When adding other multi-skies, take care that the tileofs[] values are
// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
// set as tight as possible.)
// The default sky properties (all others are implicitly zero):
psky_t *sky = tileSetupSky(DEFAULTPSKY);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
// TILE_CLOUDYOCEAN
// Aligns with the drawn scene horizon because it has one itself.
sky = tileSetupSky(CLOUDYOCEAN__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 65536;
// TILE_MOONSKY1
// earth mountain mountain sun
sky = tileSetupSky(MOONSKY1__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
sky->tileofs[6] = 1;
sky->tileofs[1] = 2;
sky->tileofs[4] = 2;
sky->tileofs[2] = 3;
// TILE_BIGORBIT1 // orbit
// earth1 2 3 moon/sun
sky = tileSetupSky(BIGORBIT1__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
sky->tileofs[5] = 1;
sky->tileofs[6] = 2;
sky->tileofs[7] = 3;
sky->tileofs[2] = 4;
// TILE_LA // la city
// earth1 2 3 moon/sun
sky = tileSetupSky(LA__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 16384 + 1024;
sky->tileofs[0] = 1;
sky->tileofs[1] = 2;
sky->tileofs[2] = 1;
sky->tileofs[3] = 3;
sky->tileofs[4] = 4;
sky->tileofs[5] = 0;
sky->tileofs[6] = 2;
sky->tileofs[7] = 3;
#if 0
// This assertion should hold. See note above.
for (bssize_t i=0; i<pskynummultis; ++i)
for (bssize_t j=0; j<(1<<multipsky[i].lognumtiles); ++j)
Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
#endif
}
void G_SetupGlobalPsky(void)
{
int skyIdx = 0;
// NOTE: Loop must be running backwards for the same behavior as the game
// (greatest sector index with matching parallaxed sky takes precedence).
for (bssize_t i = numsectors - 1; i >= 0; i--)
{
if (sector[i].ceilingstat & 1)
{
skyIdx = getpskyidx(sector[i].ceilingpicnum);
if (skyIdx > 0)
break;
}
}
g_pskyidx = skyIdx;
}
void G_InitRRRASkies(void)
{
if (!isRRRA())
return;
for (int i = 0; i < MAXSECTORS; i++)
{
if (sector[i].ceilingpicnum != TILE_LA && sector[i].ceilingpicnum != TILE_MOONSKY1 && sector[i].ceilingpicnum != TILE_BIGORBIT1)
{
int const picnum = sector[i].ceilingpicnum;
if (tileWidth(picnum) == 512)
{
psky_t *sky = tileSetupSky(picnum);
sky->horizfrac = 32768;
sky->lognumtiles = 1;
sky->tileofs[0] = 0;
sky->tileofs[1] = 0;
}
else if (tileWidth(picnum) == 1024)
{
psky_t *sky = tileSetupSky(picnum);
sky->horizfrac = 32768;
sky->lognumtiles = 0;
sky->tileofs[0] = 0;
}
}
}
}
END_DUKE_NS

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@ -361,7 +361,7 @@ static void G_Startup(void)
G_FatalEngineError(); G_FatalEngineError();
// These depend on having the dynamic tile and/or sound mappings set up: // These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(TILE_CLOUDYOCEAN, TILE_MOONSKY1, TILE_BIGORBIT1, TILE_LA); setupbackdrop();
//Net_SendClientInfo(); //Net_SendClientInfo();
if (userConfig.CommandMap.IsNotEmpty()) if (userConfig.CommandMap.IsNotEmpty())
@ -560,8 +560,6 @@ int GameInterface::app_main()
ud.camera_time = 0;//4; ud.camera_time = 0;//4;
playerteam = 0; playerteam = 0;
hud_size.Callback();
hud_scale.Callback();
S_InitSound(); S_InitSound();
@ -616,6 +614,8 @@ int GameInterface::app_main()
userConfig.AddDefs.reset(); userConfig.AddDefs.reset();
enginePostInit(); enginePostInit();
hud_size.Callback();
hud_scale.Callback();
tileDelete(TILE_MIRROR); tileDelete(TILE_MIRROR);
skiptile = TILE_W_FORCEFIELD + 1; skiptile = TILE_W_FORCEFIELD + 1;

View File

@ -624,7 +624,6 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &clouds[0], sizeof(clouds), 1 }, { 0, &clouds[0], sizeof(clouds), 1 },
{ 0, &cloudx, sizeof(cloudx), 1 }, { 0, &cloudx, sizeof(cloudx), 1 },
{ 0, &cloudy, sizeof(cloudy), 1 }, { 0, &cloudy, sizeof(cloudy), 1 },
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 }, { 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
// RR stuff // RR stuff
@ -1142,7 +1141,6 @@ static void postloadplayer(int32_t savegamep)
for (i=0; i<MAXPLAYERS; i++) for (i=0; i<MAXPLAYERS; i++)
g_player[i].ps->drug_timer = 0; g_player[i].ps->drug_timer = 0;
G_InitRRRASkies();
} }
////////// END GENERIC SAVING/LOADING SYSTEM ////////// ////////// END GENERIC SAVING/LOADING SYSTEM //////////