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Fix integer overflows in rintersect() and optimize a bit of the logic
Some of the variable initialization ordering may look counterintuitive at first, but it's intended to avoid read-after-write memory access penalties. git-svn-id: https://svn.eduke32.com/eduke32@7701 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 15 additions and 18 deletions
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@ -7563,38 +7563,35 @@ int32_t lintersect(const int32_t originX, const int32_t originY, const int32_t o
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//
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// returns: -1 if didn't intersect, coefficient (x3--x4 fraction)<<16 else
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int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
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int32_t vx_, int32_t vy_, int32_t vz,
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int32_t vx, int32_t vy, int32_t vz,
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int32_t x3, int32_t y3, int32_t x4, int32_t y4,
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int32_t *intx, int32_t *inty, int32_t *intz)
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{
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//p1 towards p2 is a ray
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int64_t topt, topu, t;
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const int64_t vx=vx_, vy=vy_;
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const int64_t x34=x3-x4, y34=y3-y4;
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const int64_t bot = vx*y34 - vy*x34;
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int64_t const x34=x3-x4, y34=y3-y4;
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int64_t const x31=x3-x1, y31=y3-y1;
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int64_t const bot = vx*y34 - vy*x34;
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int64_t const topt = x31*y34 - y31*x34;
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if (bot == 0)
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return -1;
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else if (bot > 0)
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{
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int64_t x31=x3-x1, y31 = y3-y1;
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topt = x31*y34 - y31*x34; if (topt < 0) return -1;
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topu = vx*y31 - vy*x31; if (topu < 0 || topu >= bot) return -1;
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}
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else
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{
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int32_t x31=x3-x1, y31=y3-y1;
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topt = x31*y34 - y31*x34; if (topt > 0) return -1;
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topu = vx*y31 - vy*x31; if (topu > 0 || topu <= bot) return -1;
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}
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t = (topt<<16)/bot;
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int64_t const topu = vx*y31 - vy*x31;
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if (bot > 0 && (topt < 0 || topu < 0 || topu >= bot))
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return -1;
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else if (bot < 0 && (topt > 0 || topu > 0 || topu <= bot))
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return -1;
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int64_t t = (topt<<16)/bot;
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*intx = x1 + ((vx*t)>>16);
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*inty = y1 + ((vy*t)>>16);
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*intz = z1 + ((vz*t)>>16);
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t = (topu<<16)/bot;
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Bassert((unsigned)t < 65536);
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return t;
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