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git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0
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7d36a601e4
commit
2f4028c265
6 changed files with 38 additions and 27 deletions
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@ -1657,7 +1657,7 @@ void editinput(void)
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repeatpanalign = (keystatus[0x2a]|keystatus[0x36]);
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if ((keystatus[0x4b]|keystatus[0x4d]) > 0) // 4 & 6 (keypad)
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{
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if ((repeatcountx == 0) || (repeatcountx > 16))
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if ((repeatcountx == 0) || (repeatcountx > 32))
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{
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changedir = 0;
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if (keystatus[0x4b] > 0) changedir = -1;
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@ -1684,16 +1684,16 @@ void editinput(void)
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sprite[searchwall].xrepeat = 4;
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}
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asksave = 1;
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repeatcountx = max(1,repeatcountx);
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repeatcountx = max(1,repeatcountx-2);
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}
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repeatcountx += (synctics>>1);
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repeatcountx += synctics;
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}
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else
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repeatcountx = 0;
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if ((keystatus[0x48]|keystatus[0x50]) > 0) // 2 & 8 (keypad)
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{
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if ((repeatcounty == 0) || (repeatcounty > 16))
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if ((repeatcounty == 0) || (repeatcounty > 32))
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{
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changedir = 0;
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if (keystatus[0x48] > 0) changedir = -1;
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@ -1720,9 +1720,9 @@ void editinput(void)
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sprite[searchwall].yrepeat = 4;
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}
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asksave = 1;
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repeatcounty = max(1,repeatcounty);
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repeatcounty = max(1,repeatcounty-2);
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}
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repeatcounty += (synctics>>1);
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repeatcounty += synctics;
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//}
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}
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else
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@ -6723,7 +6723,7 @@ void animatesprites(int x,int y,int a,int smoothratio)
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}
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}
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if ((display_mirror || screenpeek != p || s->owner == -1) && ud.multimode > 1)
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if (ud.multimode > 1 && (display_mirror || screenpeek != p || s->owner == -1))
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{
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if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0)
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{
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@ -6731,17 +6731,19 @@ void animatesprites(int x,int y,int a,int smoothratio)
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tsprite[spritesortcnt].statnum = 99;
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tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
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if (t->yrepeat < 4) t->yrepeat = 4;
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/* tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
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if (t->yrepeat < 4) t->yrepeat = 4; */
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tsprite[spritesortcnt].shade = t->shade;
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tsprite[spritesortcnt].cstat = 0;
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tsprite[spritesortcnt].pal = 0;
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tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[g_player[p].ps->curr_weapon]);
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if (s->owner >= 0)
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tsprite[spritesortcnt].z = g_player[p].ps->posz-(12<<8);
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else tsprite[spritesortcnt].z = s->z-(51<<8);
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if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
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{
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tsprite[spritesortcnt].xrepeat = 10;
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@ -6752,7 +6754,6 @@ void animatesprites(int x,int y,int a,int smoothratio)
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tsprite[spritesortcnt].xrepeat = 16;
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tsprite[spritesortcnt].yrepeat = 16;
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}
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tsprite[spritesortcnt].pal = 0;
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spritesortcnt++;
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}
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@ -441,6 +441,7 @@ static const char *keyw[] =
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"gametextz", // 311
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"digitalnumberz", // 312
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"spritenopal", // 313
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"hitradiusvar", // 314
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"<null>"
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};
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@ -2545,6 +2546,11 @@ static int parsecommand(void)
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}
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return 0;
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case CON_HITRADIUSVAR:
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if (!CheckEventSync(current_event))
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ReportError(WARNING_EVENTSYNC);
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transmultvars(5);
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break;
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case CON_HITRADIUS:
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transnum(LABEL_DEFINE);
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transnum(LABEL_DEFINE);
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@ -797,5 +797,6 @@ enum keywords
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CON_GAMETEXTZ, // 311
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CON_DIGITALNUMBERZ, // 312
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CON_SPRITENOPAL, // 313
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CON_HITRADIUSVAR, // 314
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END
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};
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@ -35,6 +35,8 @@ static int g_x,*g_t;
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static spritetype *g_sp;
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static int killit_flag;
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static int parse(void);
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static void DoUserDef(int iSet, int lLabelID, int lVar2)
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{
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int lValue;
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@ -3712,8 +3714,6 @@ static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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}
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}
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static int parse(void);
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void OnEvent(int iEventID, int iActor, int iPlayer, int lDist)
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{
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if (iEventID >= MAXGAMEEVENTS)
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@ -6094,6 +6094,15 @@ static int parse(void)
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insptr++;
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break;
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case CON_HITRADIUSVAR:
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insptr++;
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{
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int v1=GetGameVarID(*insptr++,g_i,g_p),v2=GetGameVarID(*insptr++,g_i,g_p),v3=GetGameVarID(*insptr++,g_i,g_p);
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int v4=GetGameVarID(*insptr++,g_i,g_p),v5=GetGameVarID(*insptr++,g_i,g_p);
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hitradius(g_i,v1,v2,v3,v4,v5);
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}
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break;
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case CON_HITRADIUS:
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hitradius(g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5));
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insptr+=6;
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@ -6101,9 +6110,9 @@ static int parse(void)
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case CON_IFP:
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{
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insptr++;
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// insptr++;
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l = *insptr;
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l = *(++insptr);
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j = 0;
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s = sprite[g_player[g_p].ps->i].xvel;
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@ -3227,9 +3227,7 @@ short weapon_sprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATIC, SHOT
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void checkweapons(player_struct *p)
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{
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int cw, snum = sprite[p->i].yvel;
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cw = aplWeaponWorksLike[p->curr_weapon][snum];
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int snum = sprite[p->i].yvel, cw = aplWeaponWorksLike[p->curr_weapon][snum];
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if (cw < 1 || cw >= MAX_WEAPONS) return;
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@ -3249,23 +3247,20 @@ void checkweapons(player_struct *p)
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void processinput(int snum)
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{
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int j, i, k, doubvel, fz, cz, hz, lz, truefdist, x, y;
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int shrunk;
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unsigned int sb_snum;
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int psect, psectlotag;
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short *kb, tempsect;
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int j, i, k, doubvel, fz, cz, hz, lz, truefdist, x, y, shrunk;
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unsigned int sb_snum = g_player[snum].sync->bits;
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short tempsect;
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player_struct *p = g_player[snum].ps;
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int pi = p->i;
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spritetype *s = &sprite[pi];
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kb = &p->kickback_pic;
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short *kb = &p->kickback_pic;
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int psect = p->cursectnum, psectlotag;
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p->player_par++;
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OnEvent(EVENT_PROCESSINPUT, pi, snum, -1);
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if (p->cheat_phase <= 0) sb_snum = g_player[snum].sync->bits;
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else sb_snum = 0;
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if (p->cheat_phase > 0) sb_snum = 0;
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if ((sb_snum&(1<<2)))
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{
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@ -3275,7 +3270,6 @@ void processinput(int snum)
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sb_snum &= ~(1<<2);
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}
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psect = p->cursectnum;
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if (psect == -1)
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{
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if (s->extra > 0 && ud.clipping == 0)
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