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engine.c: more changesprite{sect,stat} source up to be with the others.
git-svn-id: https://svn.eduke32.com/eduke32@2467 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 40 additions and 37 deletions
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@ -7654,6 +7654,46 @@ int32_t deletesprite(int16_t spritenum)
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return(deletespritesect(spritenum));
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}
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//
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// changespritesect
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//
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int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
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{
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if ((newsectnum < 0) || (newsectnum > MAXSECTORS))
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return(-1);
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if (sprite[spritenum].sectnum == newsectnum)
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return(0);
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if (sprite[spritenum].sectnum == MAXSECTORS)
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return(-1);
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deletespritesect(spritenum);
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insertspritesect(newsectnum);
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// do_deletespritesect(spritenum);
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// do_insertsprite_at_headofsect(spritenum, newsectnum);
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return(0);
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}
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//
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// changespritestat
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//
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int32_t changespritestat(int16_t spritenum, int16_t newstatnum)
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{
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if ((newstatnum < 0) || (newstatnum > MAXSTATUS))
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return(-1);
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if (sprite[spritenum].statnum == newstatnum)
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return(0); // sprite already has desired statnum
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if (sprite[spritenum].statnum == MAXSTATUS)
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return(-1); // can't set the statnum of a sprite not in the world
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deletespritestat(spritenum);
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insertspritestat(newstatnum);
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// do_deletespritestat(spritenum);
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// do_insertsprite_at_headofstat(spritenum, newstatnum);
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return(0);
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}
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//
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// lintersect (internal)
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@ -10804,43 +10844,6 @@ int32_t setspritez(int16_t spritenum, const vec3_t *new)
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return(0);
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}
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//
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// changespritesect
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//
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int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
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{
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if ((newsectnum < 0) || (newsectnum > MAXSECTORS))
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return(-1);
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if (sprite[spritenum].sectnum == newsectnum)
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return(0);
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if (sprite[spritenum].sectnum == MAXSECTORS)
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return(-1);
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deletespritesect(spritenum);
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insertspritesect(newsectnum);
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return(0);
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}
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//
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// changespritestat
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//
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int32_t changespritestat(int16_t spritenum, int16_t newstatnum)
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{
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if ((newstatnum < 0) || (newstatnum > MAXSTATUS))
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return(-1);
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if (sprite[spritenum].statnum == newstatnum)
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return(0); // sprite already has desired statnum
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if (sprite[spritenum].statnum == MAXSTATUS)
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return(-1); // can't set the statnum of a sprite not in the world
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deletespritestat(spritenum);
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insertspritestat(newstatnum);
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return(0);
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}
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//
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// nextsectorneighborz
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