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- draw the screen overlays using the vertex buffer.
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1a916c0a76
commit
2e06ccfec6
8 changed files with 58 additions and 44 deletions
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@ -1152,7 +1152,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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f = 1 /*clut[fi++]*/;
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if (qdone > 0)
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{
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.DrawIm(DT_TRIANGLES, qstart, qdone * 6);
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qstart += qdone * 6;
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qdone = 0;
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}
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@ -1182,7 +1182,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
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qdone++;
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}
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GLInterface.Draw(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.DrawIm(DT_TRIANGLES, qstart, qdone * 6);
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GLInterface.SetClamp(prevClamp);
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//------------
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GLInterface.SetCull(Cull_None);
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