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- removed leftpver music calls as well.
The code should now be free of the old audio backend.
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parent
3f9657b96a
commit
2cf9a4a626
19 changed files with 5 additions and 59 deletions
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@ -2074,7 +2074,6 @@ void G_BonusScreen(int32_t bonusonly)
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while (totalclock < TICRATE*10)
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{
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G_HandleAsync();
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MUSIC_Update();
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if (G_FPSLimit())
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{
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@ -2139,7 +2138,6 @@ void G_BonusScreen(int32_t bonusonly)
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int32_t yy = 0, zz;
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G_HandleAsync();
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MUSIC_Update();
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if (G_FPSLimit())
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{
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@ -2619,7 +2617,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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if ((ud.eog == 0 || ud.volume_number != 1) && ud.volume_number <= 1)
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{
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showMap = 1;
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MUSIC_StopSong();
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Mus_Stop();
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inputState.keyFlushChars();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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@ -2658,7 +2656,6 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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while (totalclock < TICRATE*10)
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{
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G_HandleAsync();
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MUSIC_Update();
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if (G_FPSLimit())
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{
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@ -2709,7 +2706,6 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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int32_t yy = 0, zz;
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G_HandleAsync();
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MUSIC_Update();
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if (G_FPSLimit())
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{
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@ -2726,7 +2722,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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if (bonuscnt == 7)
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{
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bonuscnt++;
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MUSIC_StopSong();
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Mus_Stop();
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G_PlayMapAnim();
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break;
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}
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