mirror of https://github.com/ZDoom/raze-gles.git
- animation fix.
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@ -178,7 +178,7 @@ void BuildTiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm);
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auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm);
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AddTile(i, tex);
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AddTile(i, tex);
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int leftoffset, topoffset;
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int leftoffset, topoffset;
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auto PicAnim = tileConvertAnimFormat(anm, &leftoffset, &topoffset);
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this->tiledata[i].picanm = tileConvertAnimFormat(anm, &leftoffset, &topoffset);
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tex->SetOffsets(leftoffset, topoffset);
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tex->SetOffsets(leftoffset, topoffset);
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tiledata += size;
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tiledata += size;
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