Add some CON defines for friendly names to pass to definegamefuncname. Now, instead of "definegamefuncname 36 something" you would "definegamefuncname GAMEFUNC_TURNAROUND something". It's just a little something to make CON files more readable.

git-svn-id: https://svn.eduke32.com/eduke32@3089 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-10-16 17:05:14 +00:00
parent ef92094aa5
commit 2c00f53008

View file

@ -5699,6 +5699,21 @@ static void C_AddDefaultDefinitions(void)
for (i=0; i<MAXEVENTS; i++) for (i=0; i<MAXEVENTS; i++)
C_AddDefinition(EventNames[i].text, EventNames[i].tokenid, LABEL_DEFINE); C_AddDefinition(EventNames[i].text, EventNames[i].tokenid, LABEL_DEFINE);
for (i=0; i<NUMGAMEFUNCTIONS; i++)
{
int32_t j;
if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
Bsprintf(tempbuf,"GAMEFUNC_%s", gamefunctions[i]);
for (j=Bstrlen(tempbuf); j>=0; j--)
tempbuf[j] = Btoupper(tempbuf[j]);
C_AddDefinition(tempbuf, i, LABEL_DEFINE);
initprintf("added def %s %d\n", tempbuf, i);
}
C_AddDefinition("STR_MAPNAME",STR_MAPNAME,LABEL_DEFINE); C_AddDefinition("STR_MAPNAME",STR_MAPNAME,LABEL_DEFINE);
C_AddDefinition("STR_MAPFILENAME",STR_MAPFILENAME,LABEL_DEFINE); C_AddDefinition("STR_MAPFILENAME",STR_MAPFILENAME,LABEL_DEFINE);
C_AddDefinition("STR_PLAYERNAME",STR_PLAYERNAME,LABEL_DEFINE); C_AddDefinition("STR_PLAYERNAME",STR_PLAYERNAME,LABEL_DEFINE);