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Upload sky textures with s wrapping set to GL_CLAMP{_TO_EDGE}.
This fixes the vertical (~1 texel wide) stripes that are especially noticable with tiled art skies and Polymost with r_parallaxskyclamp=1 or Polymer (which always uploads skies with repeating s and t coords). What constitutes a sky tile is currently hardcoded to be >=78 and <=99. git-svn-id: https://svn.eduke32.com/eduke32@2141 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 2 deletions
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@ -1122,6 +1122,13 @@ void uploadtexture(int32_t doalloc, int32_t xsiz, int32_t ysiz, int32_t intexfmt
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#endif
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#endif
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}
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}
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// TODO: make configurable
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static int32_t tile_is_sky(int32_t tilenum)
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{
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return (tilenum >= 78 /*CLOUDYOCEAN*/ && tilenum <= 99 /*REDSKY2*/);
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}
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static int32_t gloadtile_art(int32_t dapic, int32_t dapal, int32_t dameth, pthtyp *pth, int32_t doalloc)
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static int32_t gloadtile_art(int32_t dapic, int32_t dapal, int32_t dameth, pthtyp *pth, int32_t doalloc)
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{
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{
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coltype *pic, *wpptr;
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coltype *pic, *wpptr;
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@ -1230,7 +1237,8 @@ static int32_t gloadtile_art(int32_t dapic, int32_t dapal, int32_t dameth, pthty
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if (!(dameth&4))
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if (!(dameth&4))
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{
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{
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,!tile_is_sky(dapic) ? GL_REPEAT:
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(glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP));
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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}
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}
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else
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else
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@ -1871,7 +1879,8 @@ static int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicre
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if (!(dameth&4))
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if (!(dameth&4))
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{
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{
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, !tile_is_sky(dapic) ? GL_REPEAT:
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(glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP));
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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}
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}
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else
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else
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