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https://github.com/ZDoom/raze-gles.git
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- deleted vertex buffer drawing and used immediate mode instead.
This served no benefit and made cleanup harder than necessary.
This commit is contained in:
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20ab1289fd
commit
2a20eb9287
1 changed files with 24 additions and 68 deletions
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@ -3053,27 +3053,8 @@ do
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if (nn < 3) continue;
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if (nn < 3) continue;
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if (nn+drawpolyVertsOffset > (drawpolyVertsSubBufferIndex+1)*drawpolyVertsBufferLength)
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{
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if (persistentStreamBuffer)
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{
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// lock this sub buffer
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polymost_lockSubBuffer(drawpolyVertsSubBufferIndex);
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drawpolyVertsSubBufferIndex = (drawpolyVertsSubBufferIndex+1)%3;
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drawpolyVertsOffset = drawpolyVertsSubBufferIndex*drawpolyVertsBufferLength;
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// wait for the next sub buffer to become available before writing to it
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// our buffer size should be long enough that no waiting is ever necessary
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polymost_waitForSubBuffer(drawpolyVertsSubBufferIndex);
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}
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else
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{
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glBufferData(GL_ARRAY_BUFFER, sizeof(float)*5*drawpolyVertsBufferLength, NULL, GL_STREAM_DRAW);
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drawpolyVertsOffset = 0;
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}
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}
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vec2f_t const invtsiz2 = { 1.f / tsiz2.x, 1.f / tsiz2.y };
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vec2f_t const invtsiz2 = { 1.f / tsiz2.x, 1.f / tsiz2.y };
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uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0;
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glBegin(GL_TRIANGLE_FAN);
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for (i = 0; i<nn; ++i)
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for (i = 0; i<nn; ++i)
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{
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{
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vec2f_t const o = { uu[i], vv[i] };
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vec2f_t const o = { uu[i], vv[i] };
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@ -3082,68 +3063,43 @@ do
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o.x * ngx.v + o.y * ngy.v + ngo.v };
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o.x * ngx.v + o.y * ngy.v + ngo.v };
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float const r = 1.f/p.d;
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float const r = 1.f/p.d;
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//update texcoords
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glTexCoord2f(
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(p.u * r - du0 + uoffs) * invtsiz2.x,
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p.v * r * invtsiz2.y);
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//update verts
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//update verts
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drawpolyVerts[(off+i)*5] = (o.x - ghalfx) * r * grhalfxdown10x;
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glVertex3f(
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drawpolyVerts[(off+i)*5+1] = (ghoriz - o.y) * r * grhalfxdown10;
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(o.x - ghalfx) * r * grhalfxdown10x,
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drawpolyVerts[(off+i)*5+2] = r * (1.f / 1024.f);
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(ghoriz - o.y) * r * grhalfxdown10,
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r * (1.f / 1024.f));
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//update texcoords
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drawpolyVerts[(off+i)*5+3] = (p.u * r - du0 + uoffs) * invtsiz2.x;
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drawpolyVerts[(off+i)*5+4] = p.v * r * invtsiz2.y;
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}
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}
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glEnd();
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if (!persistentStreamBuffer)
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{
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glBufferSubData(GL_ARRAY_BUFFER, drawpolyVertsOffset*sizeof(float)*5, nn*sizeof(float)*5, drawpolyVerts);
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}
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glDrawArrays(GL_TRIANGLE_FAN, drawpolyVertsOffset, nn);
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drawpolyVertsOffset += nn;
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}
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}
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}
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}
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else
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else
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{
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{
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if (npoints+drawpolyVertsOffset > (drawpolyVertsSubBufferIndex+1)*drawpolyVertsBufferLength)
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{
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if (persistentStreamBuffer)
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{
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// lock this sub buffer
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polymost_lockSubBuffer(drawpolyVertsSubBufferIndex);
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drawpolyVertsSubBufferIndex = (drawpolyVertsSubBufferIndex+1)%3;
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drawpolyVertsOffset = drawpolyVertsSubBufferIndex*drawpolyVertsBufferLength;
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// wait for the next sub buffer to become available before writing to it
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// our buffer size should be long enough that no waiting is ever necessary
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polymost_waitForSubBuffer(drawpolyVertsSubBufferIndex);
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}
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else
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{
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glBufferData(GL_ARRAY_BUFFER, sizeof(float)*5*drawpolyVertsBufferLength, NULL, GL_STREAM_DRAW);
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drawpolyVertsOffset = 0;
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}
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}
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vec2f_t const scale = { 1.f / tsiz2.x * hacksc.x, 1.f / tsiz2.y * hacksc.y };
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vec2f_t const scale = { 1.f / tsiz2.x * hacksc.x, 1.f / tsiz2.y * hacksc.y };
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uint32_t off = persistentStreamBuffer ? drawpolyVertsOffset : 0;
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glBegin(GL_TRIANGLE_FAN);
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for (bssize_t i = 0; i < npoints; ++i)
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for (bssize_t i = 0; i < npoints; ++i)
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{
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{
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float const r = 1.f / dd[i];
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float const r = 1.f / dd[i];
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//update texcoords
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glTexCoord2f(
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uu[i] * r * scale.x,
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vv[i] * r * scale.y);
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//update verts
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//update verts
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drawpolyVerts[(off+i)*5] = (px[i] - ghalfx) * r * grhalfxdown10x;
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glVertex3f(
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drawpolyVerts[(off+i)*5+1] = (ghoriz - py[i]) * r * grhalfxdown10;
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(px[i] - ghalfx) * r * grhalfxdown10x,
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drawpolyVerts[(off+i)*5+2] = r * (1.f / 1024.f);
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(ghoriz - py[i]) * r * grhalfxdown10,
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r * (1.f / 1024.f));
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//update texcoords
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drawpolyVerts[(off+i)*5+3] = uu[i] * r * scale.x;
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drawpolyVerts[(off+i)*5+4] = vv[i] * r * scale.y;
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}
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}
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glEnd();
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if (!persistentStreamBuffer)
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}
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{
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glBufferSubData(GL_ARRAY_BUFFER, drawpolyVertsOffset*sizeof(float)*5, npoints*sizeof(float)*5, drawpolyVerts);
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}
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glDrawArrays(GL_TRIANGLE_FAN, drawpolyVertsOffset, npoints);
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drawpolyVertsOffset += npoints;
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}
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#ifdef USE_GLEXT
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#ifdef USE_GLEXT
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