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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Fix depth buffer issue causing translucent sprites to not render properly in Polymost.
Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency. Optimize sprite rendering when in Polymost by only sorting sprites with translucency. git-svn-id: https://svn.eduke32.com/eduke32@7612 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp
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61b3a65e79
commit
2765ebec87
3 changed files with 145 additions and 68 deletions
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@ -48,6 +48,9 @@ void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall);
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int32_t polymost_spriteHasTranslucency(uspritetype const * const tspr);
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void polymost_resetVertexPointers(void);
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void polymost_disableProgram(void);
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void polymost_resetProgram(void);
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@ -233,6 +236,7 @@ enum pthtyp_flags {
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PTH_NOTRANSFIX = 256, // fixtransparency() bypassed
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PTH_INDEXED = 512,
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PTH_ONEBITALPHA = 1024,
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};
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typedef struct pthtyp_t
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@ -8418,12 +8418,34 @@ void renderDrawMasks(void)
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#else
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# define debugmask_add(dispidx, idx) do {} while (0)
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#endif
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int32_t i;
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int32_t i = spritesortcnt-1;
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int32_t numSprites = spritesortcnt;
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for (i=spritesortcnt-1; i>=0; i--)
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tspriteptr[i] = &tsprite[i];
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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spritesortcnt = 0;
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int32_t back = i;
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for (; i >= 0; --i)
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{
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if (polymost_spriteHasTranslucency(&tsprite[i]))
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{
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tspriteptr[spritesortcnt] = &tsprite[i];
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++spritesortcnt;
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} else
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{
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tspriteptr[back] = &tsprite[i];
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--back;
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}
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}
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} else
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{
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for (; i >= 0; --i)
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{
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tspriteptr[i] = &tsprite[i];
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}
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}
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for (i=spritesortcnt-1; i>=0; i--)
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for (i=spritesortcnt-1; i>=0; --i)
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{
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const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy;
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const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang);
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@ -8447,8 +8469,10 @@ killsprite:
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if (!modelp)
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#endif
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{
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spritesortcnt--; //Delete face sprite if on wrong side!
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if (i != spritesortcnt)
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//Delete face sprite if on wrong side!
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--numSprites;
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--spritesortcnt;
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if (i != numSprites)
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{
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tspriteptr[i] = tspriteptr[spritesortcnt];
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spritesxyz[i].x = spritesxyz[spritesortcnt].x;
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@ -8473,13 +8497,11 @@ killsprite:
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swaplong(&spritesxyz[l].y,&spritesxyz[l+gap].y);
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}
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if (spritesortcnt > 0)
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spritesxyz[spritesortcnt].y = (spritesxyz[spritesortcnt-1].y^1);
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ys = spritesxyz[0].y; i = 0;
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for (bssize_t j=1; j<=spritesortcnt; j++)
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{
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if (spritesxyz[j].y == ys)
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if (j == spritesortcnt ||
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spritesxyz[j].y == ys)
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continue;
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ys = spritesxyz[j].y;
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@ -8532,28 +8554,58 @@ killsprite:
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}
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videoBeginDrawing(); //{{{
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#if 0
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for (i=spritesortcnt-1; i>=0; i--)
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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double xs = tspriteptr[i]->x-globalposx;
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double ys = tspriteptr[i]->y-globalposy;
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int32_t zs = tspriteptr[i]->z-globalposz;
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int32_t xp = ys*cosglobalang-xs*singlobalang;
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int32_t yp = (zs<<1);
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int32_t zp = xs*cosglobalang+ys*singlobalang;
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xs = ((double)xp*(halfxdimen<<12)/zp)+((halfxdimen+windowxy1.x)<<12);
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ys = ((double)yp*(xdimenscale<<12)/zp)+((globalhoriz+windowxy1.y)<<12);
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if (xs >= INT32_MIN && xs <= INT32_MAX && ys >= INT32_MIN && ys <= INT32_MAX)
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for (i = spritesortcnt; i < numSprites; ++i)
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{
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drawline256(xs-65536,ys-65536,xs+65536,ys+65536,31);
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drawline256(xs+65536,ys-65536,xs-65536,ys+65536,31);
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if (tspriteptr[i] != NULL)
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{
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debugmask_add(i | 32768, tspriteptr[i]->owner);
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renderDrawSprite(i);
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tspriteptr[i] = NULL;
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}
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}
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for (i = 0; i < maskwallcnt;)
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{
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if (polymost_maskWallHasTranslucency((uwalltype *) &wall[thewall[maskwallcnt-1]]))
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{
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int16_t maskSwap = maskwall[i];
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maskwall[i] = maskwall[maskwallcnt-1];
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maskwall[maskwallcnt-1] = maskSwap;
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++i;
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}
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else
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renderDrawMaskedWall(--maskwallcnt);
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}
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}
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#endif
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#if 0
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for (i=spritesortcnt-1; i>=0; i--)
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{
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double xs = tspriteptr[i]->x-globalposx;
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double ys = tspriteptr[i]->y-globalposy;
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int32_t zs = tspriteptr[i]->z-globalposz;
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int32_t xp = ys*cosglobalang-xs*singlobalang;
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int32_t yp = (zs<<1);
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int32_t zp = xs*cosglobalang+ys*singlobalang;
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xs = ((double)xp*(halfxdimen<<12)/zp)+((halfxdimen+windowxy1.x)<<12);
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ys = ((double)yp*(xdimenscale<<12)/zp)+((globalhoriz+windowxy1.y)<<12);
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if (xs >= INT32_MIN && xs <= INT32_MAX && ys >= INT32_MIN && ys <= INT32_MAX)
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{
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drawline256(xs-65536,ys-65536,xs+65536,ys+65536,31);
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drawline256(xs+65536,ys-65536,xs-65536,ys+65536,31);
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}
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}
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#endif
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vec2f_t pos;
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pos.x = fglobalposx;
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@ -8581,11 +8633,7 @@ killsprite:
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while (i)
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{
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i--;
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if (tspriteptr[i] != NULL
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#ifdef USE_OPENGL
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&& (!(tspriteptr[i]->cstat & 1024) || videoGetRenderMode() != REND_POLYMOST)
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#endif
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)
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if (tspriteptr[i] != NULL)
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{
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vec2f_t spr;
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auto const tspr = tspriteptr[i];
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@ -8668,44 +8716,24 @@ killsprite:
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renderDrawMaskedWall(maskwallcnt);
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}
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i = spritesortcnt;
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while (i)
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{
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i--;
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if (tspriteptr[i] != NULL
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#ifdef USE_OPENGL
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&& (!(tspriteptr[i]->cstat & 1024) || videoGetRenderMode() != REND_POLYMOST)
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#endif
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)
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{
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debugmask_add(i | 32768, tspriteptr[i]->owner);
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renderDrawSprite(i);
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tspriteptr[i] = NULL;
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}
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}
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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glDepthMask(GL_FALSE);
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while (spritesortcnt)
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{
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spritesortcnt--;
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if (tspriteptr[spritesortcnt] != NULL)
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{
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Bassert(tspriteptr[spritesortcnt]->cstat & 1024);
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renderDrawSprite(spritesortcnt);
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tspriteptr[spritesortcnt] = NULL;
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}
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}
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glDepthMask(GL_TRUE);
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}
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#endif
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spritesortcnt = 0;
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while (spritesortcnt)
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{
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--spritesortcnt;
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if (tspriteptr[spritesortcnt] != NULL)
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{
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debugmask_add(i | 32768, tspriteptr[i]->owner);
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renderDrawSprite(spritesortcnt);
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tspriteptr[spritesortcnt] = NULL;
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}
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}
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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glDepthMask(GL_TRUE);
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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@ -1531,7 +1531,7 @@ static void gloadtile_art_indexed(int32_t dapic, int32_t dameth, pthtyp *pth, in
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pth->palnum = 0;
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pth->shade = 0;
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pth->effects = 0;
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pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) | PTH_HASALPHA | (npoty*PTH_NPOTWALL) | PTH_INDEXED;
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pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) | (PTH_HASALPHA|PTH_ONEBITALPHA) | (npoty*PTH_NPOTWALL) | PTH_INDEXED;
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pth->hicr = NULL;
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}
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@ -1721,7 +1721,7 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
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pth->palnum = dapal;
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pth->shade = dashade;
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pth->effects = 0;
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pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) | (hasalpha*PTH_HASALPHA) | (npoty*PTH_NPOTWALL);
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pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) | (hasalpha*(PTH_HASALPHA|PTH_ONEBITALPHA)) | (npoty*PTH_NPOTWALL);
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pth->hicr = NULL;
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if (hasfullbright && !fullbrightloadingpass)
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@ -1775,6 +1775,7 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
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int32_t startticks = timerGetTicks(), willprint = 0;
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char onebitalpha = 1;
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char hasalpha;
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vec2_t siz = { 0, 0 }, tsiz = { 0, 0 };
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@ -1886,7 +1887,6 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
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int32_t b = (glinfo.bgra) ? tint.b : tint.r;
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char al = 255;
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char onebitalpha = 1;
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for (bssize_t y = 0, j = 0; y < tsiz.y; ++y, j += siz.x)
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{
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@ -1945,6 +1945,7 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
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}
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hasalpha = (al != 255);
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onebitalpha &= hasalpha;
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if ((!(dameth & DAMETH_CLAMPED)) || facen) //Duplicate texture pixels (wrapping tricks for non power of 2 texture sizes)
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{
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@ -2005,6 +2006,7 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
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pth->effects = effect;
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pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) |
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PTH_HIGHTILE | ((facen>0) * PTH_SKYBOX) |
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(onebitalpha ? PTH_ONEBITALPHA : 0) |
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(hasalpha ? PTH_HASALPHA : 0) |
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((hicr->flags & HICR_FORCEFILTER) ? PTH_FORCEFILTER : 0);
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pth->skyface = facen;
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@ -2053,6 +2055,49 @@ static inline pthtyp *our_texcache_fetch(int32_t dameth)
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return texcache_fetch(globalpicnum, globalpal, getpalookup(!(globalflags & GLOBAL_NO_GL_TILESHADES) ? globvis>>3 : 0, globalshade), dameth);
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}
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall)
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{
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if (wall->cstat & CSTAT_WALL_TRANSLUCENT)
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return true;
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//POGO: only hightiles may have translucency in their texture
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if (!usehightile)
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return false;
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int method = DAMETH_MASK | DAMETH_WALL;
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if (wall->cstat & CSTAT_WALL_TRANSLUCENT)
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method = DAMETH_WALL | (((wall->cstat & CSTAT_WALL_TRANS_FLIP)) ? DAMETH_TRANS2 : DAMETH_TRANS1);
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uint8_t pal = wall->pal;
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if (palookup[pal] == NULL)
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pal = 0;
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pthtyp* pth = texcache_fetch(wall->picnum, pal, 0, method);
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return pth && (pth->flags & PTH_HASALPHA) && !(pth->flags & PTH_ONEBITALPHA);
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}
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int32_t polymost_spriteHasTranslucency(uspritetype const * const tspr)
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{
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if ((tspr->cstat & (CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_RESERVED1)) ||
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spriteext[tspr->owner].alpha)
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return true;
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//POGO: only hightiles may have translucency in their texture
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if (!usehightile)
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return false;
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int32_t method = DAMETH_MASK | DAMETH_CLAMPED;
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if (tspr->cstat & CSTAT_SPRITE_TRANSLUCENT)
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method = DAMETH_CLAMPED | ((tspr->cstat & CSTAT_SPRITE_TRANSLUCENT_INVERT) ? DAMETH_TRANS2 : DAMETH_TRANS1);
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uint8_t pal = tspr->shade;
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if (palookup[pal] == NULL)
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pal = 0;
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pthtyp* pth = texcache_fetch(tspr->picnum, pal, 0, method);
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return pth && (pth->flags & PTH_HASALPHA) && !(pth->flags & PTH_ONEBITALPHA);
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}
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static void polymost_updatePalette()
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{
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