mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Fix "shooting" tripbombs from non-players such as the SE shooter.
Well, this never worked anyway, but invoking demons flying out of your nose is never a good idea. git-svn-id: https://svn.eduke32.com/eduke32@2977 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
3c5aeae341
commit
26c540e736
2 changed files with 16 additions and 10 deletions
|
@ -6807,6 +6807,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
break;
|
||||
}
|
||||
|
||||
// If we still see the opening, we can't yet teleport.
|
||||
if (t[0]==-1)
|
||||
{
|
||||
if (sc->floorz > t[3])
|
||||
|
|
|
@ -321,8 +321,8 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
|
|||
hitdata_t hit;
|
||||
vec3_t srcvect;
|
||||
char sizx,sizy;
|
||||
spritetype *s = &sprite[i];
|
||||
int16_t sect = s->sectnum;
|
||||
spritetype *const s = &sprite[i];
|
||||
const int16_t sect = s->sectnum;
|
||||
|
||||
const int32_t p = (s->picnum == APLAYER) ? s->yvel : -1;
|
||||
DukePlayer_t *const ps = p >= 0 ? g_player[p].ps : NULL;
|
||||
|
@ -1721,19 +1721,20 @@ SKIPBULLETHOLE:
|
|||
return j;
|
||||
|
||||
case HANDHOLDINGLASER__STATIC:
|
||||
|
||||
{
|
||||
const int32_t zoff = (p>=0) ? g_player[p].ps->pyoff : 0;
|
||||
if (p >= 0)
|
||||
zvel = (100-ps->horiz-ps->horizoff)*32;
|
||||
else zvel = 0;
|
||||
if (actor[i].shootzvel) zvel = actor[i].shootzvel;
|
||||
|
||||
srcvect.z -= g_player[p].ps->pyoff;
|
||||
srcvect.z -= zoff;
|
||||
hitscan((const vec3_t *)&srcvect,sect,
|
||||
sintable[(sa+512)&2047],
|
||||
sintable[sa&2047],
|
||||
zvel<<6,&hit,CLIPMASK1);
|
||||
srcvect.z += zoff;
|
||||
|
||||
srcvect.z += g_player[p].ps->pyoff;
|
||||
j = 0;
|
||||
if (hit.sprite >= 0) break;
|
||||
|
||||
|
@ -1751,7 +1752,8 @@ SKIPBULLETHOLE:
|
|||
|
||||
if (j == 1)
|
||||
{
|
||||
int32_t lTripBombControl=Gv_GetVarByLabel("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, g_player[p].ps->i, p);
|
||||
int32_t lTripBombControl = (p < 0) ? 0 :
|
||||
Gv_GetVarByLabel("TRIPBOMB_CONTROL", TRIPBOMB_TRIPWIRE, g_player[p].ps->i, p);
|
||||
k = A_InsertSprite(hit.sect,hit.pos.x,hit.pos.y,hit.pos.z,TRIPBOMB,-16,4,5,sa,0,0,i,6);
|
||||
if (lTripBombControl & TRIPBOMB_TIMER)
|
||||
{
|
||||
|
@ -1764,18 +1766,21 @@ SKIPBULLETHOLE:
|
|||
actor[k].t_data[6]=1;
|
||||
}
|
||||
else
|
||||
|
||||
sprite[k].hitag = k;
|
||||
|
||||
A_PlaySound(LASERTRIP_ONWALL,k);
|
||||
sprite[k].xvel = -20;
|
||||
A_SetSprite(k,CLIPMASK0);
|
||||
sprite[k].cstat = 16;
|
||||
actor[k].t_data[5] = sprite[k].ang = getangle(wall[hit.wall].x-wall[wall[hit.wall].point2].x,wall[hit.wall].y-wall[wall[hit.wall].point2].y)-512;
|
||||
|
||||
|
||||
{
|
||||
int32_t p2 = wall[hit.wall].point2;
|
||||
int32_t a = getangle(wall[hit.wall].x-wall[p2].x, wall[hit.wall].y-wall[p2].y)-512;
|
||||
actor[k].t_data[5] = sprite[k].ang = a;
|
||||
}
|
||||
}
|
||||
return j?k:-1;
|
||||
|
||||
}
|
||||
case BOUNCEMINE__STATIC:
|
||||
case MORTER__STATIC:
|
||||
|
||||
|
|
Loading…
Reference in a new issue