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- In the editor, make bunch-equal-making [J] stricter, because the way it was
handled could lead to a bunch whose floors and ceilings covered different areas. A fix for the reduced functionality arising from this change is underway. - Rewrite a small portion of code using yax_vnextsec() in game.c. git-svn-id: https://svn.eduke32.com/eduke32@2019 1a8010ca-5511-0410-912e-c29ae57300e0
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7f1133a493
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3 changed files with 40 additions and 22 deletions
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@ -4961,7 +4961,7 @@ end_point_dragging:
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}
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else
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{
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int32_t joink, s1to0wall;
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int32_t joink, s1to0wall, s0to1wall;
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#ifdef YAX_ENABLE
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int16_t jbn[2][2]; // [join index][c/f]
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int32_t uneqbn; // unequal bunchnums (bitmap): 1:above, 2:below
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@ -4975,6 +4975,7 @@ end_point_dragging:
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if (inside_editor_curpos(i) == 1)
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{
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s1to0wall = find_nextwall(i, joinsector[0]);
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s0to1wall = wall[s1to0wall].nextwall;
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joinsector[1] = i;
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#ifdef YAX_ENABLE
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for (k=0; k<2; k++)
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@ -5011,12 +5012,18 @@ end_point_dragging:
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if (uneqbn == 1)
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{
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message("Can't join two sectors with different ceiling bunchnums."
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OSD_Printf("Can't join two sectors with different ceiling bunchnums."
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" To make them equal, join their upper neighbor's floors.");
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printmessage16("Can't join two sectors with different ceiling bunchnums. See OSD");
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joinsector[0] = joinsector[1] = -1;
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goto end_join_sectors;
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}
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if (s0to1wall < 0)
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{
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printmessage16("INTERNAL ERROR: nextwalls inconsistent!");
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joinsector[0] = joinsector[1] = -1;
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goto end_join_sectors;
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}
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// both must be extended
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if (jbn[0][cf]<0 || jbn[1][cf]<0)
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@ -5030,31 +5037,34 @@ end_point_dragging:
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// check whether the lower neighbors have a red-wall link to each other
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jsynw[1] = yax_getnextwall(s1to0wall, cf);
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jsynw[0] = yax_getnextwall(wall[s1to0wall].nextwall, cf);
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jsynw[0] = yax_getnextwall(s0to1wall, cf);
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if (jsynw[0]<0 || jsynw[1]<0) // this shouldn't happen
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uneqbn &= ~(1<<cf), whybad|=8;
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else if (wall[jsynw[1]].nextwall != jsynw[0])
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{
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if (find_nextwall(sectorofwall(jsynw[1]), sectorofwall(jsynw[0])) < 0)
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// if (find_nextwall(sectorofwall(jsynw[1]), sectorofwall(jsynw[0])) < 0)
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uneqbn &= ~(1<<cf), whybad|=16;
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}
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if ((uneqbn&2)==0)
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{
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if (whybad==1+8 && jbn[0][cf]>=0 && jbn[1][cf]<0)
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if (0) //(whybad==1+8 && jbn[0][cf]>=0 && jbn[1][cf]<0)
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{
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// 1st join sector extended, 2nd not... let's see
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// if the latter is inner to the former one
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m = 1;
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int32_t lowerstartsec = yax_vnextsec(s0to1wall, cf);
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m = (lowerstartsec < 0)<<1;
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for (WALLS_OF_SECTOR(joinsector[1], k))
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if (wall[k].nextsector != joinsector[0])
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{
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m = 0;
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break;
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if (m) break;
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m |= (wall[k].nextsector>=0 && wall[k].nextsector != joinsector[0]);
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m |= (wall[k].nextwall>=0 && yax_vnextsec(wall[k].nextwall, cf)!=lowerstartsec)<<1;
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}
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if (m==1)
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if (m==0)
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{
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yax_setbunch(joinsector[1], YAX_FLOOR, jbn[0][cf]);
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yax_update(0);
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@ -5066,9 +5076,17 @@ end_point_dragging:
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}
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else
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{
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printmessage16("Can't add sector %d's floor to bunch %d: not inner to sector %d",
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if (m&1)
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{
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message("Can't add sector %d's floor to bunch %d: not inner to sector %d",
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joinsector[1], jbn[0][cf], joinsector[0]);
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}
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else // if (m&2)
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{
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message("Can't add sector %d's floor to bunch %d: must have lower neighbor",
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joinsector[1], jbn[0][cf]);
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}
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}
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}
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else
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{
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@ -5596,18 +5596,18 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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if (outerwall >= 0)
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{
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int32_t upperwall = yax_getnextwall(outerwall, YAX_CEILING);
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int32_t uppersect = yax_vnextsec(outerwall, YAX_CEILING);
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if (upperwall>=0 && wall[upperwall].nextsector>=0)
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if (uppersect >= 0)
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{
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int32_t jj, uppersect=wall[upperwall].nextsector;
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int32_t jj;
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for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj])
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if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag)
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break;
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if (jj < 0)
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{
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Sect_SetInterpolation(wall[upperwall].nextsector);
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actor[i].t_data[9] = wall[upperwall].nextsector;
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Sect_SetInterpolation(uppersect);
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actor[i].t_data[9] = uppersect;
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}
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}
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}
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@ -768,7 +768,7 @@ REDODOOR:
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i = headspritesect[sn];
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while (i >= 0)
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{
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if (sprite[i].statnum == 3 && SLT==9)
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if (sprite[i].statnum == STAT_EFFECTOR && SLT==9)
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{
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j = SZ;
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break;
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