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https://github.com/ZDoom/raze-gles.git
synced 2025-05-31 01:01:12 +00:00
- reworked global palette state for robustness.
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parent
51d5236216
commit
245aa5d3bc
33 changed files with 108 additions and 247 deletions
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@ -77,7 +77,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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}
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//////////
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set)
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags set)
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{
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if (palid >= MAXBASEPALS)
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palid = 0;
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@ -737,7 +737,7 @@ void G_DisplayRest(int32_t smoothratio)
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#endif
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// g_restorePalette < 0: reset tinting, too (e.g. when loading new game)
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P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16);
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P_SetGamePalette(pp, pal, (g_restorePalette>0)? Pal_DontResetFade : ESetPalFlags::FromInt(0));
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#ifdef SPLITSCREEN_MOD_HACKS
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if (pp2) // keep first player's pal as its member!
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@ -1104,7 +1104,7 @@ void G_DisplayExtraScreens(void)
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
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@ -1131,7 +1131,7 @@ void G_DisplayExtraScreens(void)
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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totalclock = 0;
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@ -1257,7 +1257,7 @@ void G_DisplayLogo(void)
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{
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videoClearScreen(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, Pal_Fullscreen); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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renderFlushPerms();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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@ -1297,7 +1297,7 @@ void G_DisplayLogo(void)
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videoClearScreen(0);
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//g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, Pal_Fullscreen); // JBF 20040308
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renderFlushPerms();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH);
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inputState.keyFlushChars();
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@ -1397,7 +1397,7 @@ void G_DoOrderScreen(void)
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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for (i=0; i<4; i++)
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{
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@ -1437,7 +1437,7 @@ static void G_BonusCutscenes(void)
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ud.eog = 0;
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fadepal(0, 0, 0, 0, 252, 4);
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2+8+16+64+128+BGSTRETCH);
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videoNextPage();
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fadepal(0, 0, 0, 252, 0, -4);
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@ -1464,7 +1464,7 @@ static void G_BonusCutscenes(void)
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fadepal(0, 0, 0, 0, 252, 4);
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8 + 2 + 1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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rotatesprite_fs(0, 0, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 16 + 64 + 128 + BGSTRETCH);
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videoNextPage();
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fadepal(0, 0, 0, 252, 0, -4);
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@ -1495,7 +1495,7 @@ static void G_BonusCutscenes(void)
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350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
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};
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, Pal_2D); // JBF 20040308
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videoClearScreen(0L);
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rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
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videoNextPage();
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@ -1569,7 +1569,7 @@ static void G_BonusCutscenes(void)
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}
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -4);
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@ -1601,7 +1601,7 @@ static void G_BonusCutscenes(void)
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}
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inputState.ClearAllInput();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -4);
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G_HandleEventsWhileNoInput();
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@ -1645,7 +1645,7 @@ static void G_BonusCutscenes(void)
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inputState.ClearAllInput();
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G_FadePalette(0, 0, 0, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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// G_FadePalette(0,0,0,252);
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videoClearScreen(0L);
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menutext_center(60, GStrings("Thanks to all our"));
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@ -1908,7 +1908,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (!bonusonly)
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G_BonusCutscenes();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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G_FadePalette(0, 0, 0, 252); // JBF 20031228
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inputState.keyFlushChars();
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totalclock = 0;
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@ -2477,17 +2477,17 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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Mus_Stop();
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inputState.keyFlushChars();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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G_ShowMapFrame();
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fadepal(0, 0, 0, 252, 0, -4);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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}
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}
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if (!bonusonly)
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G_BonusCutscenes();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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//G_FadePalette(0, 0, 0, 252); // JBF 20031228
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inputState.keyFlushChars();
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totalclock = 0;
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@ -2808,7 +2808,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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videoNextPage();
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S_PlaySound(35);
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G_FadePalette(0, 0, 0, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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while (1)
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{
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switch (((int32_t) totalclock >> 4) & 1)
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@ -2817,14 +2817,14 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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rotatesprite(0,0,65536,0,RRTILE8677,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
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videoNextPage();
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G_FadePalette(0, 0, 0, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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Net_GetPackets();
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break;
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case 1:
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rotatesprite(0,0,65536,0,RRTILE8677+1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
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videoNextPage();
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G_FadePalette(0, 0, 0, 0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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Net_GetPackets();
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break;
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}
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