mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-23 15:40:39 +00:00
In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2c27c33da8
commit
23bb14f8aa
1 changed files with 4 additions and 0 deletions
|
@ -8802,6 +8802,10 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
|
||||||
for (s=0,sec=§or[s]; s<numsectors; s++,sec++)
|
for (s=0,sec=§or[s]; s<numsectors; s++,sec++)
|
||||||
if (show2dsector[s>>3]&pow2char[s&7])
|
if (show2dsector[s>>3]&pow2char[s&7])
|
||||||
{
|
{
|
||||||
|
#ifdef YAX_ENABLE
|
||||||
|
if (yax_getbunch(s, YAX_FLOOR) >= 0 && (sector[s].floorstat&(256+128))==0)
|
||||||
|
continue;
|
||||||
|
#endif
|
||||||
npoints = 0; i = 0;
|
npoints = 0; i = 0;
|
||||||
startwall = sec->wallptr;
|
startwall = sec->wallptr;
|
||||||
#if 0
|
#if 0
|
||||||
|
|
Loading…
Reference in a new issue