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Adds chselshade (change selected shade) to a.m32
git-svn-id: https://svn.eduke32.com/eduke32@1731 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 24 additions and 1 deletions
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@ -33,6 +33,7 @@ gamevar use_custom_aspect 0 0 // this is now the same as r_usenewaspect
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gamevar davr 65536 0
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gamevar davr 65536 0
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gamevar dayx 65536 0
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gamevar dayx 65536 0
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// see end of file for user key defs
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////////// END USER SETTINGS //////////
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////////// END USER SETTINGS //////////
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@ -388,9 +389,12 @@ defstate fiddlewithlights
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}
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}
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ends
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ends
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defstate userkeys_3d ends // forward-ref
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onevent EVENT_PREKEYS3D
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onevent EVENT_PREKEYS3D
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// state testkeyavail
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// state testkeyavail
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state fiddlewithlights
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state fiddlewithlights
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state userkeys_3d
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endevent
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endevent
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@ -817,7 +821,6 @@ onevent EVENT_ANALYZESPRITES
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state tduplin
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state tduplin
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endevent
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endevent
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onevent EVENT_KEYS3D
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onevent EVENT_KEYS3D
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var l m
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var l m
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@ -1212,3 +1215,23 @@ defstate mkterrain
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}
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}
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}
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}
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ends
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ends
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defstate chselshade
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for i selsectors
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{
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set sector[i].floorshade tempshade
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set sector[i].ceilingshade tempshade
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for j spritesofsector i
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set .shade tempshade
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for j wallsofsector i
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set wall[j].shade tempshade
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}
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ends
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////////// USER KEY SETTINGS //////////
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defstate userkeys_3d
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ifholdkey KEY_SEMI ifhitkey KEY_C state chselshade
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ends
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