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- SW: added validation checks to WallSetup.
This code wrote to array index -1. With this change the level finally gets rendered, although it still doesn't work.
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parent
fd31d4fa6a
commit
234283ca8a
1 changed files with 26 additions and 13 deletions
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@ -185,6 +185,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_DONT_SPIN);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_DONT_SPIN);
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// move the the next wall
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@ -196,6 +197,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_DONT_SPIN);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_DONT_SPIN);
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}
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@ -208,6 +210,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_DONT_SCALE);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_DONT_SCALE);
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// move the the next wall
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@ -237,6 +240,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
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// move the the next wall
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@ -248,6 +252,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_OUTER|WALLFX_LOOP_OUTER_SECONDARY);
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}
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@ -263,6 +268,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_OUTER);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_OUTER);
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// move the the next wall
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@ -274,6 +280,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_OUTER);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_OUTER);
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}
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@ -295,6 +302,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_SPIN_2X);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_SPIN_2X);
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// move the the next wall
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@ -306,6 +314,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_SPIN_2X);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_SPIN_2X);
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}
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@ -318,6 +327,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_SPIN_4X);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_SPIN_4X);
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// move the the next wall
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@ -329,6 +339,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_SPIN_4X);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_SPIN_4X);
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}
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@ -341,6 +352,7 @@ WallSetup(void)
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// set first wall
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SET(wp->extra, WALLFX_LOOP_REVERSE_SPIN);
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if (wp->nextwall >= 0)
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SET(wall[wp->nextwall].extra, WALLFX_LOOP_REVERSE_SPIN);
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// move the the next wall
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@ -352,6 +364,7 @@ WallSetup(void)
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wall_num = wall[wall_num].point2)
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{
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SET(wall[wall_num].extra, WALLFX_LOOP_REVERSE_SPIN);
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if (wall[wall_num].nextwall >= 0)
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SET(wall[wall[wall_num].nextwall].extra, WALLFX_LOOP_REVERSE_SPIN);
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}
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