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Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish. git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 3 additions and 4 deletions
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@ -192,8 +192,7 @@ int32_t r_modelocclusionchecking = 0;
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int32_t r_fullbrights = 1;
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// texture downsizing
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// is medium quality a good default?
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int32_t r_downsize = 1;
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int32_t r_downsize = 0;
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int32_t r_downsizevar = -1;
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// used for fogcalc
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@ -9206,10 +9206,10 @@ static int32_t osdcmd_tint(const osdfuncparm_t *parm)
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}
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else if (parm->numparms==0)
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{
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palette_t empty = { 0xFF, 0xFF, 0xFF, 0x00 };
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palette_t notint = { 0xFF, 0xFF, 0xFF, 0x00 };
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OSD_Printf("Hightile tintings:\n");
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for (i=0,p=&hictinting[0]; i<=M32_MAXPALOOKUPS; i++,p++)
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if (*(int32_t *)&hictinting[i] != *(int32_t *)&empty)
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if (Bmemcmp(&hictinting[i], ¬int, 4))
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OSD_Printf("pal %d: rgb %3d %3d %3d f %d\n", i, p->r, p->g, p->b, p->f);
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}
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else if (parm->numparms>=2)
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