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- avoid writing directly to a backend status variable
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901b86577e
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7 changed files with 16 additions and 10 deletions
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@ -2204,7 +2204,7 @@ void G_BonusScreen(int32_t bonusonly)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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FX_SetReverb(0L);
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CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
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inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
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if (!bonusonly)
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G_BonusCutscenes();
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@ -2783,7 +2783,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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FX_SetReverb(0L);
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CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
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inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
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if (boardfilename[0] == 0 && numplayers < 2)
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{
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