- avoid writing directly to a backend status variable

This commit is contained in:
Christoph Oelckers 2019-10-28 07:10:56 +01:00
parent 901b86577e
commit 21f6178ade
7 changed files with 16 additions and 10 deletions

View file

@ -2204,7 +2204,7 @@ void G_BonusScreen(int32_t bonusonly)
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
if (!bonusonly)
G_BonusCutscenes();
@ -2783,7 +2783,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
FX_StopAllSounds();
S_ClearSoundLocks();
FX_SetReverb(0L);
CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
inputState.SetBindsEnabled(1); // so you can use your screenshot bind on the score screens
if (boardfilename[0] == 0 && numplayers < 2)
{