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RR: Promote rotscrnang to Q16.16.
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parent
3af6ad697b
commit
21e58160bf
5 changed files with 25 additions and 24 deletions
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@ -916,9 +916,9 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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))
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{
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#ifdef USE_OPENGL
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renderSetRollAngle(pPlayer->orotscrnang + mulscale16(((pPlayer->rotscrnang - pPlayer->orotscrnang + 1024)&2047)-1024, smoothRatio));
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renderSetRollAngle(fix16_to_float(pPlayer->oq16rotscrnang + mulscale16(((pPlayer->q16rotscrnang - pPlayer->oq16rotscrnang + fix16_from_int(1024))&0x7FFFFFF)-fix16_from_int(1024), smoothRatio)));
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#endif
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pPlayer->orotscrnang = pPlayer->rotscrnang;
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pPlayer->oq16rotscrnang = pPlayer->q16rotscrnang;
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}
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if (RRRA && pPlayer->drug_mode > 0)
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@ -261,8 +261,8 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
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pPlayer->q16horiz += F16(64);
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pPlayer->return_to_center = 9;
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pPlayer->rotscrnang = nAngle >> 1;
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pPlayer->look_ang = pPlayer->rotscrnang;
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pPlayer->q16rotscrnang = fix16_from_int(nAngle >> 1);
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pPlayer->look_ang = fix16_to_int(pPlayer->q16rotscrnang);
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}
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// wow, this function sucks
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@ -6821,7 +6821,7 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
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pPlayer->vel.y = 0;
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sprite[pPlayer->i].xvel = 0;
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pPlayer->look_ang = 0;
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pPlayer->rotscrnang = 0;
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pPlayer->q16rotscrnang = 0;
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}
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static void P_DoWater(int const playerNum, int const playerBits, int const floorZ, int const ceilZ)
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@ -6978,7 +6978,7 @@ static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ,
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pushmove((vec3_t *) pPlayer, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0);
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if (floorZ > ceilZ + ZOFFSET2 && pSprite->pal != 1)
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pPlayer->rotscrnang = (pPlayer->dead_flag + ((floorZ+pPlayer->pos.z)>>7))&2047;
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pPlayer->q16rotscrnang = fix16_from_int((pPlayer->dead_flag + ((floorZ+pPlayer->pos.z)>>7)))&0x7FFFFFF;
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pPlayer->on_warping_sector = 0;
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}
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@ -7816,10 +7816,10 @@ check_enemy_sprite:
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return;
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}
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pPlayer->rotscrnang -= (pPlayer->rotscrnang >> 1);
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)));
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if (pPlayer->rotscrnang && !(pPlayer->rotscrnang >> 1))
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pPlayer->rotscrnang -= ksgn(pPlayer->rotscrnang);
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16rotscrnang))));
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pPlayer->look_ang -= (pPlayer->look_ang >> 2);
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@ -7832,7 +7832,7 @@ check_enemy_sprite:
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if (VM_OnEvent(EVENT_LOOKLEFT,pPlayer->i,playerNum) == 0)
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{
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pPlayer->look_ang -= 152;
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pPlayer->rotscrnang += 24;
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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}
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@ -7842,7 +7842,7 @@ check_enemy_sprite:
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if (VM_OnEvent(EVENT_LOOKRIGHT,pPlayer->i,playerNum) == 0)
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{
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pPlayer->look_ang += 152;
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pPlayer->rotscrnang -= 24;
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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}
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@ -7851,13 +7851,13 @@ check_enemy_sprite:
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if (pPlayer->sea_sick < 250)
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{
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if (pPlayer->sea_sick >= 180)
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pPlayer->rotscrnang += 24;
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 130)
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pPlayer->rotscrnang -= 24;
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 70)
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pPlayer->rotscrnang += 24;
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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else if (pPlayer->sea_sick >= 20)
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pPlayer->rotscrnang += 24;
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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if (pPlayer->sea_sick < 250)
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pPlayer->look_ang += (krand2()&255)-128;
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@ -9071,10 +9071,10 @@ void P_DHProcessInput(int playerNum)
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return;
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}
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pPlayer->rotscrnang -= (pPlayer->rotscrnang >> 1);
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)));
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if (pPlayer->rotscrnang && !(pPlayer->rotscrnang >> 1))
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pPlayer->rotscrnang -= ksgn(pPlayer->rotscrnang);
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if (pPlayer->q16rotscrnang && !fix16_sdiv(pPlayer->q16rotscrnang, fix16_from_int(2)))
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(ksgn(fix16_to_int(pPlayer->q16rotscrnang))));
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pPlayer->look_ang -= (pPlayer->look_ang >> 2);
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@ -9085,14 +9085,14 @@ void P_DHProcessInput(int playerNum)
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{
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// look_left
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pPlayer->look_ang -= 152;
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pPlayer->rotscrnang += 24;
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pPlayer->q16rotscrnang = fix16_sadd(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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if (TEST_SYNC_KEY(playerBits, SK_LOOK_RIGHT) && !pPlayer->on_motorcycle)
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{
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// look_right
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pPlayer->look_ang += 152;
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pPlayer->rotscrnang -= 24;
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pPlayer->q16rotscrnang = fix16_ssub(pPlayer->q16rotscrnang, fix16_from_int(24));
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}
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int velocityModifier = TICSPERFRAME;
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@ -166,7 +166,8 @@ typedef struct {
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int16_t weaprecs[MAX_WEAPON_RECS], weapon_sway, crack_time, bobcounter;
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int16_t orotscrnang, rotscrnang, dead_flag; // JBF 20031220: added orotscrnang
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int16_t dead_flag;
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fix16_t oq16rotscrnang, q16rotscrnang; // JBF 20031220: added orotscrnang
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int16_t holoduke_on, pycount;
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int16_t transporter_hold/*, clipdist*/;
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@ -816,7 +816,7 @@ void P_ResetPlayer(int playerNum)
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pPlayer->fta = 0;
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pPlayer->ftq = 0;
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pPlayer->vel.x = pPlayer->vel.y = 0;
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if (!RR) pPlayer->rotscrnang = 0;
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if (!RR) pPlayer->q16rotscrnang = 0;
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pPlayer->runspeed = g_playerFriction;
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pPlayer->falling_counter = 0;
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@ -909,8 +909,8 @@ void P_ResetStatus(int playerNum)
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pPlayer->jetpack_on = 0;
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pPlayer->holoduke_on = -1;
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pPlayer->look_ang = 512 - ((ud.level_number & 1) << 10);
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pPlayer->rotscrnang = 0;
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pPlayer->orotscrnang = 1; // JBF 20031220
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pPlayer->q16rotscrnang = 0;
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pPlayer->oq16rotscrnang = fix16_one; // JBF 20031220
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pPlayer->newowner = -1;
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pPlayer->jumping_counter = 0;
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pPlayer->hard_landing = 0;
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