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Lunatic: Fix build, part 11. g_spriteDeleteQueueSize --> g_deleteQueueSize
git-svn-id: https://svn.eduke32.com/eduke32@5994 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 3 deletions
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@ -334,7 +334,7 @@ function spawn(tilenum, parentspritenum, addtodelqueue)
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check_tile_idx(tilenum)
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check_sprite_idx(parentspritenum)
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if (addtodelqueue and ffiC.g_spriteDeleteQueueSize == 0) then
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if (addtodelqueue and ffiC.g_deleteQueueSize == 0) then
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return -1
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end
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@ -665,7 +665,7 @@ struct
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char *apStrings[];
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const int32_t playerswhenstarted;
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int16_t g_spriteDeleteQueueSize;
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int16_t g_deleteQueueSize;
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int16_t g_blimpSpawnItems[15];
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int32_t g_scriptVersion;
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const int32_t g_frameRate;
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@ -179,7 +179,7 @@ apStrings;
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screenpeek;
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hudweap;
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playerswhenstarted;
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g_spriteDeleteQueueSize;
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g_deleteQueueSize;
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g_blimpSpawnItems;
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g_scriptVersion;
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g_frameRate;
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