mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
This commit is contained in:
parent
5f14153f3b
commit
218a9c84fd
34 changed files with 75 additions and 302 deletions
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@ -29,7 +29,6 @@ set( PCH_SOURCES
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src/blood.cpp
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src/blood.cpp
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src/callback.cpp
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src/callback.cpp
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src/choke.cpp
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src/choke.cpp
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src/config.cpp
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src/controls.cpp
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src/controls.cpp
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src/credits.cpp
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src/credits.cpp
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src/db.cpp
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src/db.cpp
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@ -39,7 +38,6 @@ set( PCH_SOURCES
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src/eventq.cpp
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src/eventq.cpp
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src/fire.cpp
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src/fire.cpp
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src/fx.cpp
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src/fx.cpp
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src/gamemenu.cpp
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src/gameutil.cpp
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src/gameutil.cpp
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src/gib.cpp
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src/gib.cpp
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src/globals.cpp
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src/globals.cpp
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@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "aiunicult.h"
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#include "aiunicult.h"
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#include "blood.h"
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#include "blood.h"
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#include "callback.h"
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#include "callback.h"
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#include "config.h"
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#include "db.h"
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#include "db.h"
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#include "endgame.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "eventq.h"
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@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "common_game.h"
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//#include "blood.h"
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//#include "blood.h"
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#include "view.h"
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#include "view.h"
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#include "config.h"
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#include "globals.h"
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#include "db.h"
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#include "db.h"
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#include "player.h"
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#include "player.h"
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#include "sound.h"
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#include "sound.h"
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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "db.h"
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#include "db.h"
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#include "blood.h"
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#include "blood.h"
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#include "choke.h"
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#include "choke.h"
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#include "config.h"
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#include "controls.h"
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#include "controls.h"
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#include "credits.h"
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#include "credits.h"
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#include "demo.h"
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#include "demo.h"
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@ -436,6 +435,21 @@ int gHealthTemp[kMaxPlayers];
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vec3_t startpos;
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vec3_t startpos;
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int16_t startang, startsectnum;
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int16_t startang, startsectnum;
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static void drawLoadingScreen(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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{
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if (gDemo.at1)
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strcpy(buffer, GStrings("TXTB_LDEMO"));
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else
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strcpy(buffer, GStrings("TXTB_LLEVEL"));
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}
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else
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strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType)));
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viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
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}
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void StartLevel(GAMEOPTIONS *gameOptions)
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void StartLevel(GAMEOPTIONS *gameOptions)
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{
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{
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STAT_Update(0);
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STAT_Update(0);
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ai.h"
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#include "ai.h"
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#include "blood.h"
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#include "blood.h"
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#include "callback.h"
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#include "callback.h"
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#include "config.h"
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#include "db.h"
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#include "db.h"
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#include "dude.h"
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#include "dude.h"
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#include "eventq.h"
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#include "eventq.h"
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@ -1,65 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "baselayer.h"
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#include "common_game.h"
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#include "build.h"
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#include "baselayer.h"
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#include "gamecontrol.h"
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#include "blood.h"
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#include "config.h"
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#include "globals.h"
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#include "screen.h"
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#include "sound.h"
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#include "view.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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BEGIN_BLD_NS
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int32_t gTurnSpeed = 92;
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int32_t gDetail = 4;
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int32_t cl_weaponswitch;
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int32_t gFollowMap = 1;
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int32_t gOverlayMap = 0;
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int32_t gRotateMap = 0;
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int32_t gMessageCount = 4;
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int32_t gMessageTime = 5;
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int32_t gMessageFont = 0;
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int32_t gMouseSensitivity;
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bool gNoClip;
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bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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//////////
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int gWeaponsV10x;
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/////////
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END_BLD_NS
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@ -1,53 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_h_
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#define config_public_h_
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#include "gamecvars.h"
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#include "gamecontrol.h"
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BEGIN_BLD_NS
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#define MAXPLAYERNAME 16
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gFollowMap;
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extern int32_t gOverlayMap;
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extern int32_t gRotateMap;
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extern int32_t gMessageCount;
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extern int32_t gMessageTime;
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extern int32_t gMessageFont;
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extern int32_t gMouseSensitivity;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern int32_t gDeliriumBlur;
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///////
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extern int gWeaponsV10x;
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//////
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END_BLD_NS
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#endif
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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "controls.h"
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#include "controls.h"
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#include "globals.h"
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#include "globals.h"
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#include "levels.h"
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#include "levels.h"
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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "SmackerDecoder.h"
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#include "SmackerDecoder.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "controls.h"
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#include "controls.h"
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#include "globals.h"
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#include "globals.h"
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#include "screen.h"
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#include "screen.h"
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "compat.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "globals.h"
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#include "globals.h"
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#include "inifile.h"
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#include "inifile.h"
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#include "levels.h"
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#include "levels.h"
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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "actor.h"
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#include "actor.h"
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#include "blood.h"
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#include "blood.h"
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#include "callback.h"
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#include "callback.h"
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#include "config.h"
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#include "globals.h"
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#include "db.h"
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#include "db.h"
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#include "eventq.h"
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#include "eventq.h"
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#include "fx.h"
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#include "fx.h"
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@ -1,59 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "globals.h"
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#include "inifile.h"
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#include "levels.h"
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#include "qav.h"
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#include "demo.h"
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#include "view.h"
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#include "c_bind.h"
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#include "gstrings.h"
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BEGIN_BLD_NS
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void drawLoadingScreen(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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{
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if (gDemo.at1)
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strcpy(buffer, GStrings("TXTB_LDEMO"));
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else
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strcpy(buffer, GStrings("TXTB_LLEVEL"));
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}
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else
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strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType)));
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viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
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}
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END_BLD_NS
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@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "blood.h"
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#include "blood.h"
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#include "db.h"
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#include "db.h"
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#include "callback.h"
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#include "callback.h"
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#include "config.h"
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#include "globals.h"
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#include "eventq.h"
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#include "eventq.h"
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#include "fx.h"
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#include "fx.h"
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#include "gib.h"
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#include "gib.h"
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@ -42,6 +42,20 @@ int gFrameRate;
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static const char *_module;
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static const char *_module;
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static int _line;
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static int _line;
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int32_t gTurnSpeed = 92;
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int32_t gDetail = 4;
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int32_t gFollowMap = 1;
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int32_t gOverlayMap = 0;
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int32_t gRotateMap = 0;
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bool gNoClip;
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bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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//////////
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int gWeaponsV10x;
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/////////
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void _SetErrorLoc(const char *pzFile, int nLine)
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void _SetErrorLoc(const char *pzFile, int nLine)
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{
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{
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_module = pzFile;
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_module = pzFile;
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@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "version.h"
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#include "version.h"
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#include "filesystem.h"
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#include "filesystem.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -35,4 +37,19 @@ extern int gFrame;
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extern int gFrameRate;
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extern int gFrameRate;
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extern bool bVanilla;
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extern bool bVanilla;
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#define MAXPLAYERNAME 16
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gFollowMap;
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extern int32_t gOverlayMap;
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extern int32_t gRotateMap;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern int32_t gDeliriumBlur;
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///////
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extern int gWeaponsV10x;
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//////
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END_BLD_NS
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END_BLD_NS
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@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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||||||
#include "common_game.h"
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#include "common_game.h"
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|
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "globals.h"
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#include "credits.h"
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#include "credits.h"
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#include "endgame.h"
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#include "endgame.h"
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#include "inifile.h"
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#include "inifile.h"
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "mmulti.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
|
||||||
#include "ai.h"
|
#include "ai.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
|
|
|
@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "gamecontrol.h"
|
#include "gamecontrol.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "config.h"
|
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "eventq.h"
|
#include "eventq.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
|
|
|
@ -35,7 +35,6 @@ void ChangeExtension(char *pzFile, const char *pzExt);
|
||||||
void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType);
|
void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType);
|
||||||
void FireInit(void);
|
void FireInit(void);
|
||||||
void FireProcess(void);
|
void FireProcess(void);
|
||||||
void drawLoadingScreen(void);
|
|
||||||
void UpdateNetworkMenus(void);
|
void UpdateNetworkMenus(void);
|
||||||
void InitMirrors(void);
|
void InitMirrors(void);
|
||||||
void sub_5571C(char mode);
|
void sub_5571C(char mode);
|
||||||
|
|
|
@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "mmulti.h"
|
#include "mmulti.h"
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "config.h"
|
|
||||||
#include "controls.h"
|
#include "controls.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
|
|
|
@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "mmulti.h"
|
#include "mmulti.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
|
@ -49,20 +48,19 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
||||||
if (parm->numparms != 1)
|
if (parm->numparms != 1)
|
||||||
return CCMD_SHOWHELP;
|
return CCMD_SHOWHELP;
|
||||||
|
|
||||||
char filename[BMAX_PATH];
|
FString mapname = parm->parms[0];
|
||||||
|
FString mapfilename = mapname;
|
||||||
|
DefaultExtension(mapfilename, ".map");
|
||||||
|
|
||||||
strcpy(filename, parm->parms[0]);
|
if (!fileSystem.FindFile(mapfilename))
|
||||||
ChangeExtension(filename, "");
|
|
||||||
|
|
||||||
if (!fileSystem.Lookup(filename, "MAP"))
|
|
||||||
{
|
{
|
||||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", filename);
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename);
|
||||||
return CCMD_OK;
|
return CCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 512; i++)
|
for (int i = 0; i < 512; i++)
|
||||||
{
|
{
|
||||||
if (mapList[i].labelName.CompareNoCase(filename) == 0)
|
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
|
||||||
{
|
{
|
||||||
int e = i / kMaxLevels;
|
int e = i / kMaxLevels;
|
||||||
int m = i % kMaxLevels;
|
int m = i % kMaxLevels;
|
||||||
|
@ -75,7 +73,7 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
||||||
if (gDemo.at1)
|
if (gDemo.at1)
|
||||||
gDemo.StopPlayback();
|
gDemo.StopPlayback();
|
||||||
|
|
||||||
levelAddUserMap(filename);
|
levelAddUserMap(mapname);
|
||||||
|
|
||||||
if (numplayers > 1)
|
if (numplayers > 1)
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "actor.h"
|
#include "actor.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "callback.h"
|
#include "callback.h"
|
||||||
#include "config.h"
|
|
||||||
#include "controls.h"
|
#include "controls.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "eventq.h"
|
#include "eventq.h"
|
||||||
|
|
|
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "config.h"
|
#include "globals.h"
|
||||||
#include "controls.h"
|
#include "controls.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "dude.h"
|
#include "dude.h"
|
||||||
|
|
|
@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "config.h"
|
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
|
|
||||||
|
|
|
@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
#include "config.h"
|
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
|
|
|
@ -25,12 +25,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
|
||||||
#include "levels.h"
|
#include "levels.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "raze_music.h"
|
#include "raze_music.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
#include "gamecontrol.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "config.h"
|
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "aistate.h"
|
#include "aistate.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "choke.h"
|
#include "choke.h"
|
||||||
#include "config.h"
|
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
|
@ -1834,15 +1833,10 @@ void viewInit(void)
|
||||||
memset(data, TRANSPARENT_INDEX, kLensSize*kLensSize);
|
memset(data, TRANSPARENT_INDEX, kLensSize*kLensSize);
|
||||||
gGameMessageMgr.SetState(hud_messages);
|
gGameMessageMgr.SetState(hud_messages);
|
||||||
gGameMessageMgr.SetCoordinates(1, 1);
|
gGameMessageMgr.SetCoordinates(1, 1);
|
||||||
char nFont;
|
|
||||||
if (gMessageFont == 0)
|
|
||||||
nFont = 3;
|
|
||||||
else
|
|
||||||
nFont = 0;
|
|
||||||
|
|
||||||
gGameMessageMgr.SetFont(nFont);
|
gGameMessageMgr.SetFont(3);
|
||||||
gGameMessageMgr.SetMaxMessages(gMessageCount);
|
gGameMessageMgr.SetMaxMessages(4);
|
||||||
gGameMessageMgr.SetMessageTime(gMessageTime);
|
gGameMessageMgr.SetMessageTime(5);
|
||||||
|
|
||||||
for (int i = 0; i < 16; i++)
|
for (int i = 0; i < 16; i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "callback.h"
|
#include "callback.h"
|
||||||
#include "config.h"
|
|
||||||
#include "eventq.h"
|
#include "eventq.h"
|
||||||
#include "fx.h"
|
#include "fx.h"
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
|
|
|
@ -1629,73 +1629,8 @@ static void PrintLastError ()
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
|
|
||||||
{
|
|
||||||
FStringf fname("%s.%s", name, type);
|
|
||||||
auto lump = FindFile(fname);
|
|
||||||
if (lump >= 0) return FileInfo[lump].lump;
|
|
||||||
else return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
FResourceLump* FileSystem::GetFileAt(int no)
|
FResourceLump* FileSystem::GetFileAt(int no)
|
||||||
{
|
{
|
||||||
return FileInfo[no].lump;
|
return FileInfo[no].lump;
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// Stand-ins for Blood's resource class
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
const void *FileSystem::Lock(int lump)
|
|
||||||
{
|
|
||||||
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
||||||
auto lumpp = FileInfo[lump].lump;
|
|
||||||
return lumpp->Lock();
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileSystem::Unlock(int lump)
|
|
||||||
{
|
|
||||||
if ((size_t)lump >= FileInfo.Size()) return;
|
|
||||||
auto lumpp = FileInfo[lump].lump;
|
|
||||||
lumpp->Unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
const void *FileSystem::Get(int lump)
|
|
||||||
{
|
|
||||||
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
||||||
auto lumpp = FileInfo[lump].lump;
|
|
||||||
auto p = lumpp->Lock();
|
|
||||||
lumpp->RefCount = INT_MAX/2; // lock forever.
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// Stand-ins for Blood's resource class
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
const void *FileSystem::Lock(FResourceLump *lump)
|
|
||||||
{
|
|
||||||
if (lump) return lump->Lock();
|
|
||||||
else return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileSystem::Unlock(FResourceLump *lump)
|
|
||||||
{
|
|
||||||
if (lump) lump->Unlock();
|
|
||||||
}
|
|
||||||
|
|
||||||
const void *FileSystem::Load(FResourceLump *lump)
|
|
||||||
{
|
|
||||||
if (lump)
|
|
||||||
{
|
|
||||||
auto p = lump->Lock();
|
|
||||||
lump->RefCount = INT_MAX/2; // lock forever.
|
|
||||||
return p;
|
|
||||||
}
|
|
||||||
else return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
|
@ -187,19 +187,8 @@ public:
|
||||||
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
|
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
|
||||||
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
|
FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD
|
||||||
void InitHashChains();
|
void InitHashChains();
|
||||||
|
|
||||||
// Blood stuff
|
|
||||||
FResourceLump* Lookup(const char* name, const char* type);
|
|
||||||
|
|
||||||
FResourceLump* GetFileAt(int no);
|
FResourceLump* GetFileAt(int no);
|
||||||
|
|
||||||
const void* Lock(int lump);
|
|
||||||
void Unlock(int lump);
|
|
||||||
const void* Get(int lump);
|
|
||||||
static const void* Lock(FResourceLump* lump);
|
|
||||||
static void Unlock(FResourceLump* lump);
|
|
||||||
static const void* Load(FResourceLump* lump);;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
struct LumpRecord;
|
struct LumpRecord;
|
||||||
|
|
|
@ -68,10 +68,12 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
||||||
return CCMD_SHOWHELP;
|
return CCMD_SHOWHELP;
|
||||||
}
|
}
|
||||||
FString mapname = parm->parms[0];
|
FString mapname = parm->parms[0];
|
||||||
|
FString mapfilename = mapname;
|
||||||
|
DefaultExtension(mapfilename, ".map");
|
||||||
|
|
||||||
if (!fileSystem.Lookup(mapname, "MAP"))
|
if (!fileSystem.FindFile(mapfilename))
|
||||||
{
|
{
|
||||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
|
||||||
return CCMD_OK;
|
return CCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -90,8 +90,10 @@ static int ccmd_map(CCmdFuncPtr parm)
|
||||||
return CCMD_SHOWHELP;
|
return CCMD_SHOWHELP;
|
||||||
}
|
}
|
||||||
FString mapname = parm->parms[0];
|
FString mapname = parm->parms[0];
|
||||||
|
FString mapfilename = mapname;
|
||||||
|
DefaultExtension(mapfilename, ".map");
|
||||||
|
|
||||||
if (!fileSystem.Lookup(mapname, "MAP"))
|
if (!fileSystem.FindFile(mapfilename))
|
||||||
{
|
{
|
||||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
|
||||||
return CCMD_OK;
|
return CCMD_OK;
|
||||||
|
@ -106,9 +108,8 @@ static int ccmd_map(CCmdFuncPtr parm)
|
||||||
Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
|
Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
|
||||||
return CCMD_OK;
|
return CCMD_OK;
|
||||||
}
|
}
|
||||||
DefaultExtension(mapname, ".map");
|
if (mapfilename[0] != '/') mapfilename.Insert(0, "/");
|
||||||
if (mapname[0] != '/') mapname.Insert(0, "/");
|
map = SetupUserMap(mapfilename, !isRR() ? "dethtoll.mid" : nullptr);
|
||||||
map = SetupUserMap(mapname, !isRR() ? "dethtoll.mid" : nullptr);
|
|
||||||
}
|
}
|
||||||
if (numplayers > 1)
|
if (numplayers > 1)
|
||||||
{
|
{
|
||||||
|
|
|
@ -61,10 +61,12 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
||||||
return CCMD_SHOWHELP;
|
return CCMD_SHOWHELP;
|
||||||
}
|
}
|
||||||
FString mapname = parm->parms[0];
|
FString mapname = parm->parms[0];
|
||||||
|
FString mapfilename = mapname;
|
||||||
|
DefaultExtension(mapfilename, ".map");
|
||||||
|
|
||||||
if (!fileSystem.Lookup(mapname, "MAP"))
|
if (!fileSystem.FindFile(mapfilename))
|
||||||
{
|
{
|
||||||
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapfilename.GetChars());
|
||||||
return CCMD_OK;
|
return CCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue