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Reverb effect deactivate bugfix (#190)
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1 changed files with 2 additions and 2 deletions
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@ -552,11 +552,11 @@ void powerupDeactivate(PLAYER *pPlayer, int nPowerUp)
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break;
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case 118: // diving suit
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pPlayer->ata1[4]--;
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if (pPlayer == gMe)
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if (pPlayer == gMe && VanillaMode() ? true : pPlayer->at202[24] == 0)
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sfxSetReverb(0);
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break;
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case 124: // reflective shots
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if (pPlayer == gMe)
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if (pPlayer == gMe && VanillaMode() ? true : pPlayer->packInfo[1].at0 == 0)
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sfxSetReverb(0);
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break;
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case 119:
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