mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
I now understand SE0's
git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5cb1132d56
commit
21297f8bcf
2 changed files with 0 additions and 1 deletions
Binary file not shown.
|
@ -5556,7 +5556,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
{
|
||||
// that hardcoded SE light behavior here should be considered temporary at best...
|
||||
// really need some more general system for handling them!
|
||||
// Are SE0's broken or what?
|
||||
if ((sprite[p].statnum != STAT_EFFECTOR || (sprite[p].lotag==49||sprite[p].lotag==50))
|
||||
&& sprite[p].statnum != STAT_PROJECTILE)
|
||||
if (sprite[p].picnum != LASERLINE)
|
||||
|
|
Loading…
Reference in a new issue