I now understand SE0's

git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
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helixhorned 2011-06-22 19:26:11 +00:00
parent 5cb1132d56
commit 21297f8bcf
2 changed files with 0 additions and 1 deletions

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@ -5556,7 +5556,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
{
// that hardcoded SE light behavior here should be considered temporary at best...
// really need some more general system for handling them!
// Are SE0's broken or what?
if ((sprite[p].statnum != STAT_EFFECTOR || (sprite[p].lotag==49||sprite[p].lotag==50))
&& sprite[p].statnum != STAT_PROJECTILE)
if (sprite[p].picnum != LASERLINE)