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I now understand SE0's
git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5556,7 +5556,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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{
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// that hardcoded SE light behavior here should be considered temporary at best...
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// that hardcoded SE light behavior here should be considered temporary at best...
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// really need some more general system for handling them!
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// really need some more general system for handling them!
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// Are SE0's broken or what?
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if ((sprite[p].statnum != STAT_EFFECTOR || (sprite[p].lotag==49||sprite[p].lotag==50))
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if ((sprite[p].statnum != STAT_EFFECTOR || (sprite[p].lotag==49||sprite[p].lotag==50))
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&& sprite[p].statnum != STAT_PROJECTILE)
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&& sprite[p].statnum != STAT_PROJECTILE)
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if (sprite[p].picnum != LASERLINE)
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if (sprite[p].picnum != LASERLINE)
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