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- fixed episode startup on Duke so that the intro for ep. 4 plays.
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1 changed files with 2 additions and 1 deletions
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@ -191,7 +191,8 @@ void GameInterface::NewGame(MapRecord* map, int skill)
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ps[0].last_extra = max_player_health;
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ps[0].last_extra = max_player_health;
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resetweapons(0);
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resetweapons(0);
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resetinventory(0);
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resetinventory(0);
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NextLevel(map, skill);
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startnewgame(map, skill);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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