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fake multi: don't display name when aiming at opponents.
git-svn-id: https://svn.eduke32.com/eduke32@2936 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
dc3a523eed
commit
1f858e8fc7
1 changed files with 8 additions and 5 deletions
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@ -2664,9 +2664,9 @@ void G_DisplayRest(int32_t smoothratio)
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{
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{
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if (pp->newowner == -1 && !ud.pause_on)
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if (pp->newowner == -1 && !ud.pause_on)
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{
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{
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cposx = pp->opos.x+mulscale16((int32_t)(pp->pos.x-pp->opos.x),smoothratio);
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cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
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cposy = pp->opos.y+mulscale16((int32_t)(pp->pos.y-pp->opos.y),smoothratio);
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cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
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cang = pp->oang+mulscale16((int32_t)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
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cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio);
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}
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}
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else
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else
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{
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{
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@ -3542,7 +3542,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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if (p->over_shoulder_on)
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if (p->over_shoulder_on)
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{
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{
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ud.camera.z -= 3072;
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ud.camera.z -= 3072;
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G_DoThirdPerson(p,(vec3_t *)&ud.camera,&ud.camerasect,ud.cameraang,ud.camerahoriz);
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G_DoThirdPerson(p,&ud.camera,&ud.camerasect,ud.cameraang,ud.camerahoriz);
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}
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}
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cz = actor[p->i].ceilingz;
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cz = actor[p->i].ceilingz;
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@ -9618,6 +9618,7 @@ void G_UpdatePlayerFromMenu(void)
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{
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{
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/*int32_t j = g_player[myconnectindex].ps->team;*/
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/*int32_t j = g_player[myconnectindex].ps->team;*/
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// CODEDUP_UD_TO_GPLAYER
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g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
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g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
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@ -10429,6 +10430,7 @@ MAIN_LOOP_RESTART:
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// ud.auto_run = ud.config.RunMode;
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// ud.auto_run = ud.config.RunMode;
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ud.showweapons = ud.config.ShowOpponentWeapons;
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ud.showweapons = ud.config.ShowOpponentWeapons;
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// CODEDUP_UD_TO_GPLAYER
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g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
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g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
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@ -10645,7 +10647,8 @@ int32_t G_DoMoveThings(void)
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if (!user_quote_time[i]) pub = NUMPAGES;
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if (!user_quote_time[i]) pub = NUMPAGES;
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}
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}
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if (ud.idplayers && (g_netServer || ud.multimode > 1))
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// Name display when aiming at opponents
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if (ud.idplayers && (g_netServer || ud.multimode > 1) && !g_fakeMultiMode)
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{
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{
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hitdata_t hit;
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hitdata_t hit;
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DukePlayer_t *const p = g_player[screenpeek].ps;
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DukePlayer_t *const p = g_player[screenpeek].ps;
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