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- SW: fix sector property transfers involving a portal.
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1 changed files with 6 additions and 0 deletions
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@ -34,6 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "sprite.h"
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#include "sprite.h"
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#include "misc.h"
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#include "misc.h"
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#include "interpso.h"
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#include "interpso.h"
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#include "render.h"
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BEGIN_SW_NS
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BEGIN_SW_NS
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@ -244,6 +245,11 @@ void CopySectorMatch(short match)
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dsectp->extra = ssectp->extra;
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dsectp->extra = ssectp->extra;
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dsectp->visibility = ssectp->visibility;
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dsectp->visibility = ssectp->visibility;
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dsectp->portalnum = ssectp->portalnum;
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dsectp->portalflags = ssectp->portalflags;
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if (ssectp->portalflags & (PORTAL_SECTOR_CEILING|PORTAL_SECTOR_FLOOR)) allPortals[ssectp->portalnum].dx = allPortals[ssectp->portalnum].dy = 0;
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}
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}
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}
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}
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}
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}
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