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- fixed handling of BitsToSend.
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1 changed files with 4 additions and 2 deletions
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@ -39,7 +39,8 @@ source as it is released.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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static int WeaponToSend, BitsToSend;
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static int WeaponToSend;
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static ESyncBits BitsToSend;
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extern double elapsedInputTicks;
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extern double elapsedInputTicks;
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@ -723,6 +724,8 @@ void processCommonInput(ControlInfo &info, bool onVehicle)
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// These 3 bits are only available when not riding a bike or boat.
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// These 3 bits are only available when not riding a bike or boat.
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if (onVehicle) BitsToSend &= ~(SKB_HOLSTER|SKB_TURNAROUND|SKB_CENTER_VIEW);
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if (onVehicle) BitsToSend &= ~(SKB_HOLSTER|SKB_TURNAROUND|SKB_CENTER_VIEW);
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loc.bits |= BitsToSend;
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BitsToSend = 0;
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if (buttonMap.ButtonDown(gamefunc_Dpad_Select))
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if (buttonMap.ButtonDown(gamefunc_Dpad_Select))
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{
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{
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@ -963,7 +966,6 @@ void processVehicleInput(player_struct *p, ControlInfo& info, input_t& input, do
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else
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else
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{
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{
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turnvel = boatApplyTurn(p, turnl, turnr, turnspeed != 0, scaleAdjust) * scaleAdjust * 2;
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turnvel = boatApplyTurn(p, turnl, turnr, turnspeed != 0, scaleAdjust) * scaleAdjust * 2;
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}
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}
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// What is this? Optimization for playing with a mouse which the original did not have?
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// What is this? Optimization for playing with a mouse which the original did not have?
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