mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8f579cbd09
commit
1cfe23b348
1 changed files with 5 additions and 4 deletions
|
@ -1630,6 +1630,11 @@ int32_t registerosdcommands(void)
|
|||
{ "cl_autoaim", "enable/disable weapon autoaim", (void *)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||||
{ "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autorun", "enable/disable autorun", (void *)&ud.auto_run, CVAR_BOOL, 0, 1 },
|
||||
|
||||
{ "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 },
|
||||
{ "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 },
|
||||
|
||||
{ "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 },
|
||||
|
||||
{ "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 },
|
||||
|
@ -1736,10 +1741,6 @@ int32_t registerosdcommands(void)
|
|||
{ "snd_reversestereo", "reverses the stereo channels", (void *)&ud.config.ReverseStereo, CVAR_BOOL, 0, 1 },
|
||||
{ "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 },
|
||||
|
||||
{ "sv_autosave", "enable/disable autosaves", (void *)&ud.autosave, CVAR_BOOL, 0, 1 },
|
||||
{ "sv_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *)&ud.autosavedeletion, CVAR_BOOL, 0, 1 },
|
||||
{ "sv_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *)&ud.maxautosaves, CVAR_INT, 1, 100 },
|
||||
|
||||
{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
|
||||
|
||||
#ifdef EDUKE32_TOUCH_DEVICES
|
||||
|
|
Loading…
Reference in a new issue