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Corrects polymost rotation offset scale (didn't match build units before) and a bug in the polymer offset code (bug 2783065).
git-svn-id: https://svn.eduke32.com/eduke32@1376 1a8010ca-5511-0410-912e-c29ae57300e0
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77e873b476
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2 changed files with 5 additions and 5 deletions
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@ -1733,15 +1733,15 @@ static int32_t md3draw(md3model_t *m, spritetype *tspr)
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if (spriteext[tspr->owner].pitch || spriteext[tspr->owner].roll || m->head.flags == 1337)
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if (spriteext[tspr->owner].pitch || spriteext[tspr->owner].roll || m->head.flags == 1337)
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{
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{
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if (spriteext[tspr->owner].xoff)
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if (spriteext[tspr->owner].xoff)
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a0.x = (int32_t)(spriteext[tspr->owner].xoff / (2048 * (m0.x+m1.x)));
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a0.x = (int32_t)(spriteext[tspr->owner].xoff / (2560 * (m0.x+m1.x)));
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else
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else
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a0.x = 0;
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a0.x = 0;
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if (spriteext[tspr->owner].yoff)
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if (spriteext[tspr->owner].yoff)
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a0.y = (int32_t)(spriteext[tspr->owner].yoff / (2048 * (m0.x+m1.x)));
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a0.y = (int32_t)(spriteext[tspr->owner].yoff / (2560 * (m0.x+m1.x)));
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else
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else
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a0.y = 0;
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a0.y = 0;
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if ((spriteext[tspr->owner].zoff) && !(tspr->cstat&1024))
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if ((spriteext[tspr->owner].zoff) && !(tspr->cstat&1024))
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a0.z = (int32_t)(spriteext[tspr->owner].zoff / (524288 * (m0.z+m1.z)));
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a0.z = (int32_t)(spriteext[tspr->owner].zoff / (655360 * (m0.z+m1.z)));
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else
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else
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a0.z = 0;
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a0.z = 0;
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k0 = (float)sintable[(spriteext[tspr->owner].pitch+512)&2047] / 16384.0;
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k0 = (float)sintable[(spriteext[tspr->owner].pitch+512)&2047] / 16384.0;
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@ -3036,8 +3036,8 @@ static void polymer_drawmdsprite(spritetype *tspr)
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pitchang = (float)(spriteext[tspr->owner].pitch) / (2048.0f / 360.0f);
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pitchang = (float)(spriteext[tspr->owner].pitch) / (2048.0f / 360.0f);
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rollang = (float)(spriteext[tspr->owner].roll) / (2048.0f / 360.0f);
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rollang = (float)(spriteext[tspr->owner].roll) / (2048.0f / 360.0f);
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offsets[0] = spriteext[tspr->owner].xoff / (scale * tspr->xrepeat);
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offsets[0] = -spriteext[tspr->owner].xoff / (scale * tspr->xrepeat);
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offsets[1] = spriteext[tspr->owner].yoff / (scale * tspr->xrepeat);
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offsets[1] = -spriteext[tspr->owner].yoff / (scale * tspr->xrepeat);
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offsets[2] = (float)(spriteext[tspr->owner].zoff) / 16.0f / (scale * tspr->yrepeat);
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offsets[2] = (float)(spriteext[tspr->owner].zoff) / 16.0f / (scale * tspr->yrepeat);
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bglTranslatef(-offsets[0], -offsets[1], -offsets[2]);
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bglTranslatef(-offsets[0], -offsets[1], -offsets[2]);
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