- 3 more files moved out of 'build' folder.

# Conflicts:
#	platform/Windows/build.vcxproj
This commit is contained in:
Christoph Oelckers 2019-09-10 00:57:33 +02:00
parent 977614dea8
commit 1b20e5d4da
6 changed files with 9 additions and 4147 deletions

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@ -296,13 +296,7 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\source\build\src\winbits.cpp" /> <ClCompile Include="..\..\source\build\src\winbits.cpp" />
<ClCompile Include="..\..\source\build\src\winlayer.cpp"> <ClCompile Include="..\..\source\thirdparty\src\xxhash.c" />
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\source\build\src\xxhash.c" />
<ClCompile Include="..\..\source\glbackend\glbackend.cpp" /> <ClCompile Include="..\..\source\glbackend\glbackend.cpp" />
<ClCompile Include="..\..\source\glbackend\gl_hwtexture.cpp" /> <ClCompile Include="..\..\source\glbackend\gl_hwtexture.cpp" />
<ClCompile Include="..\..\source\glbackend\gl_samplers.cpp" /> <ClCompile Include="..\..\source\glbackend\gl_samplers.cpp" />
@ -319,32 +313,26 @@
<ClInclude Include="..\..\source\build\include\colmatch.h" /> <ClInclude Include="..\..\source\build\include\colmatch.h" />
<ClInclude Include="..\..\source\build\include\common.h" /> <ClInclude Include="..\..\source\build\include\common.h" />
<ClInclude Include="..\..\source\build\include\compat.h" /> <ClInclude Include="..\..\source\build\include\compat.h" />
<ClInclude Include="..\..\source\build\include\crc32.h" /> <ClInclude Include="..\..\source\thirdparty\include\crc32.h" />
<ClInclude Include="..\..\source\build\include\debugbreak.h" /> <ClInclude Include="..\..\source\build\include\debugbreak.h" />
<ClInclude Include="..\..\source\build\include\dxdidf.h" /> <ClInclude Include="..\..\source\build\include\dxdidf.h" />
<ClInclude Include="..\..\source\build\include\dynamicgtk.h" /> <ClInclude Include="..\..\source\build\include\dynamicgtk.h" />
<ClInclude Include="..\..\source\build\include\editor.h" />
<ClInclude Include="..\..\source\thirdparty\include\fix16.h" /> <ClInclude Include="..\..\source\thirdparty\include\fix16.h" />
<ClInclude Include="..\..\source\thirdparty\include\fix16.hpp" /> <ClInclude Include="..\..\source\thirdparty\include\fix16.hpp" />
<ClInclude Include="..\..\source\build\include\fix16_int64.h" /> <ClInclude Include="..\..\source\thirdparty\include\fix16_int64.h" />
<ClInclude Include="..\..\source\build\include\glbuild.h" /> <ClInclude Include="..\..\source\build\include\glbuild.h" />
<ClInclude Include="..\..\source\build\include\glsurface.h" /> <ClInclude Include="..\..\source\build\include\glsurface.h" />
<ClInclude Include="..\..\source\build\include\gtkbits.h" /> <ClInclude Include="..\..\source\build\include\gtkbits.h" />
<ClInclude Include="..\..\source\build\include\hash.h" /> <ClInclude Include="..\..\source\build\include\hash.h" />
<ClInclude Include="..\..\source\build\include\hightile.h" /> <ClInclude Include="..\..\source\build\include\hightile.h" />
<ClInclude Include="..\..\source\build\include\jwzgles.h" />
<ClInclude Include="..\..\source\build\include\jwzglesI.h" />
<ClInclude Include="..\..\source\build\include\klzw.h" /> <ClInclude Include="..\..\source\build\include\klzw.h" />
<ClInclude Include="..\..\source\build\include\kplib.h" /> <ClInclude Include="..\..\source\build\include\kplib.h" />
<ClInclude Include="..\..\source\build\include\libdivide.h" /> <ClInclude Include="..\..\source\thirdparty\include\libdivide.h" />
<ClInclude Include="..\..\source\build\include\lz4.h" /> <ClInclude Include="..\..\source\thirdparty\include\lz4.h" />
<ClInclude Include="..\..\source\build\include\md4.h" /> <ClInclude Include="..\..\source\thirdparty\include\md4.h" />
<ClInclude Include="..\..\source\build\include\mdsprite.h" /> <ClInclude Include="..\..\source\build\include\mdsprite.h" />
<ClInclude Include="..\..\source\build\include\miniz.h" /> <ClInclude Include="..\..\source\thirdparty\include\miniz.h" />
<ClInclude Include="..\..\source\build\include\mmulti.h" /> <ClInclude Include="..\..\source\build\include\mmulti.h" />
<ClInclude Include="..\..\source\build\include\msvc\inttypes.h" />
<ClInclude Include="..\..\source\build\include\msvc\stdint.h" />
<ClInclude Include="..\..\source\build\include\mutex.h" />
<ClInclude Include="..\..\source\build\include\osd.h" /> <ClInclude Include="..\..\source\build\include\osd.h" />
<ClInclude Include="..\..\source\build\include\osxbits.h" /> <ClInclude Include="..\..\source\build\include\osxbits.h" />
<ClInclude Include="..\..\source\build\include\palette.h" /> <ClInclude Include="..\..\source\build\include\palette.h" />
@ -360,7 +348,7 @@
<ClInclude Include="..\..\source\build\include\scriptfile.h" /> <ClInclude Include="..\..\source\build\include\scriptfile.h" />
<ClInclude Include="..\..\source\build\include\sdlayer.h" /> <ClInclude Include="..\..\source\build\include\sdlayer.h" />
<ClInclude Include="..\..\source\build\include\sdl_inc.h" /> <ClInclude Include="..\..\source\build\include\sdl_inc.h" />
<ClInclude Include="..\..\source\build\include\sjson.h" /> <ClInclude Include="..\..\source\thirdparty\include\sjson.h" />
<ClInclude Include="..\..\source\build\include\softsurface.h" /> <ClInclude Include="..\..\source\build\include\softsurface.h" />
<ClInclude Include="..\..\source\build\include\texcache.h" /> <ClInclude Include="..\..\source\build\include\texcache.h" />
<ClInclude Include="..\..\source\build\include\timer.h" /> <ClInclude Include="..\..\source\build\include\timer.h" />
@ -368,7 +356,7 @@
<ClInclude Include="..\..\source\build\include\vfs.h" /> <ClInclude Include="..\..\source\build\include\vfs.h" />
<ClInclude Include="..\..\source\build\include\winbits.h" /> <ClInclude Include="..\..\source\build\include\winbits.h" />
<ClInclude Include="..\..\source\build\include\winlayer.h" /> <ClInclude Include="..\..\source\build\include\winlayer.h" />
<ClInclude Include="..\..\source\build\include\xxhash.h" /> <ClInclude Include="..\..\source\thirdparty\include\xxhash.h" />
<ClInclude Include="..\..\source\build\src\engine_priv.h" /> <ClInclude Include="..\..\source\build\src\engine_priv.h" />
<ClInclude Include="..\..\source\glbackend\glbackend.h" /> <ClInclude Include="..\..\source\glbackend\glbackend.h" />
<ClInclude Include="..\..\source\glbackend\gl_hwtexture.h" /> <ClInclude Include="..\..\source\glbackend\gl_hwtexture.h" />

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@ -1,258 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef _m32script_h_
#define _m32script_h_
#include "compat.h"
#include "baselayer.h"
#include "build.h"
#include "editor.h"
#define MAXQUOTES 2048
#define MAXQUOTELEN 128
typedef int32_t instype;
typedef int32_t ofstype;
extern char *apStrings[MAXQUOTES+1], *apXStrings[MAXQUOTES+1];
extern int32_t g_numQuoteRedefinitions;
extern int32_t VM_Execute(int32_t once);
extern void VM_OnEvent(int32_t iEventID, int32_t spriteNum);
extern void VM_ScriptInfo(void);
extern void VM_Disasm(ofstype beg, int32_t size);
void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);
void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
extern void Gv_Init(void);
extern int32_t __fastcall Gv_GetVar(int32_t id);
extern void __fastcall Gv_SetVar(int32_t id, int32_t lValue);
extern int32_t __fastcall Gv_GetVarN(int32_t id); // 'N' for "no side-effects"... vars and locals only!
extern void SetGamePalette(int32_t);
extern int32_t *constants, constants_allocsize;
extern int32_t g_numSavedConstants;
extern instype *apScript ,*insptr;
extern int32_t *labelval;
extern uint8_t *labeltype;
extern int32_t g_numLabels, g_numDefaultLabels;
extern int32_t g_scriptSize;
extern char *label;
//extern int32_t label_allocsize;
extern hashtable_t h_labels;
#define MAXLABELLEN 32
//extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
//extern char currentboardfilename[BMAVM_PATH];
enum GameEvent_t {
EVENT_ENTER3DMODE,
EVENT_ANALYZESPRITES,
EVENT_INSERTSPRITE2D,
EVENT_INSERTSPRITE3D,
EVENT_DRAW2DSCREEN,
EVENT_DRAW3DSCREEN,
EVENT_KEYS2D,
EVENT_KEYS3D,
EVENT_PREKEYS2D,
EVENT_PREKEYS3D,
EVENT_LINKTAGS,
EVENT_KEYPRESS,
EVENT_PREDRAW3DSCREEN,
EVENT_LOADMAP,
EVENT_SAVEMAP,
EVENT_PRELOADMAP,
EVENT_PRESAVEMAP,
EVENT_PREDRAW2DSCREEN,
MAXEVENTS
};
extern ofstype aEventOffsets[MAXEVENTS];
extern int32_t aEventSizes[MAXEVENTS];
extern uint8_t aEventEnabled[MAXEVENTS];
extern uint16_t aEventNumLocals[MAXEVENTS];
enum GamevarFlags_t {
MAXGAMEVARS = 1024, // must be a power of two between 256 and 4096, inclusive
LOG2MAXGV = 10,
MAXVARLABEL = MAXLABELLEN, //26,
GAMEVAR_PERBLOCK = 0x00000001, // per-block (state, event, or top-level) variable
GAMEVAR_USER_MASK = GAMEVAR_PERBLOCK,
GAMEVAR_RESET = 0x00000008, // marks var for to default
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)
GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t
GAMEVAR_FLOATPTR = 0x00004000, // plValues is a pointer to a float
GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short
GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
GAMEVAR_PTR_MASK = GAMEVAR_INTPTR|GAMEVAR_FLOATPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR,
GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
};
enum GamearrayFlags_t
{
MAXGAMEARRAYS = (MAXGAMEVARS >> 2), // must be strictly smaller than MAXGAMEVARS
MAXARRAYLABEL = MAXVARLABEL,
GAMEARRAY_READONLY = 0x00001000,
GAMEARRAY_WARN = 0x00002000,
GAMEARRAY_NORMAL = 0x00004000,
GAMEARRAY_UINT8 = 0x00000001,
GAMEARRAY_INT16 = 0x00000002,
GAMEARRAY_INT32 = 0x00000004,
GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32,
GAMEARRAY_RESET = 0x00000008,
GAMEARRAY_VARSIZE = 0x00000020,
GAMEARRAY_STRIDE2 = 0x00000040,
};
typedef struct {
union {
intptr_t lValue; // pointer when (dwFlags & GAMEVAR_*PTR)
int32_t *plValues; // array of values when (dwFlags & GAMEVAR_PERBLOCK)
} val;
intptr_t lDefault;
char *szLabel;
uint32_t dwFlags;
} gamevar_t;
typedef struct {
char *szLabel;
void *vals; // array of values, type determined by (dwFlags & GAMEARRAY_TYPEMASK)
uint32_t dwFlags;
int32_t size; // id to size gamevar when (dwFlags & GAMEARRAY_VARSIZE)
} gamearray_t;
extern gamevar_t aGameVars[MAXGAMEVARS];
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
extern int32_t g_gameVarCount, g_systemVarCount;
extern int32_t g_gameArrayCount, g_systemArrayCount;
extern uint32_t m32_drawlinepat;
extern int32_t g_iReturnVar;
extern int32_t g_doScreenShot;
extern int32_t m32_sortvar1, m32_sortvar2;
//extern int32_t g_scriptDebug;
extern hashtable_t h_gamevars;
extern hashtable_t h_arrays;
//extern hashtable_t h_keywords;
extern hashtable_t h_gamefuncs;
extern int32_t mousxplc;
extern int32_t mousyplc;
// gamevar bytecode format:
// FEDC|BA98|7654|3210|FEDC|BA98|7654|3120
// | .. .... .... gamevar ID
// | . constant bit (checked first) / get-payload-var bit for array or struct
// | . negate bit
// | . array bit \___\ if both set:
// | . struct bit / / local var
// .... .... .... ....| optional payload
#define M32_FLAG_CONSTANT (MAXGAMEVARS)
#define M32_FLAG_NEGATE (MAXGAMEVARS<<1)
#define M32_FLAG_VAR (0)
#define M32_FLAG_ARRAY (MAXGAMEVARS<<2)
#define M32_FLAG_STRUCT (MAXGAMEVARS<<3)
#define M32_FLAG_LOCAL (M32_FLAG_ARRAY|M32_FLAG_STRUCT)
#define M32_VARTYPE_MASK (M32_FLAG_ARRAY|M32_FLAG_STRUCT)
#define M32_FLAG_CONSTANTINDEX M32_FLAG_CONSTANT
// if set, fetch index for array or struct array from 16 high bits as a constant (otherwise: gamevar)
#define M32_BITS_MASK (0x0000ffff-(MAXGAMEVARS-1))
// IDs of special vars
#define M32_SPRITE_VAR_ID 0
#define M32_SECTOR_VAR_ID 1
#define M32_WALL_VAR_ID 2
#define M32_TSPRITE_VAR_ID 3
#define M32_LIGHT_VAR_ID 4
#define M32_THISACTOR_VAR_ID 5
#define M32_RETURN_VAR_ID 6
#define M32_LOTAG_VAR_ID 7
#define M32_HITAG_VAR_ID 8
#define M32_TEXTURE_VAR_ID 9
#define M32_DOSCRSHOT_VAR_ID 10
#define M32_LOCAL_ARRAY_ID 0
#define M32_PRINTERROR(Text, ...) OSD_Printf("%sLine %d, %s: " Text "\n", osd->draw.errorfmt, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__)
#define M32_ERROR(Text, ...) do { M32_PRINTERROR(Text, ## __VA_ARGS__); vm.flags |= VMFLAG_ERROR; } while (0)
// how local gamevars are allocated:
// uncomment if variable-length arrays are available
//#define M32_LOCALS_VARARRAY
// if neither is there, use a constant number of them
#define M32_LOCALS_FIXEDNUM 64
#if defined M32_LOCALS_VARARRAY
# define M32_MAX_LOCALS MAXGAMEVARS
#else
# define M32_MAX_LOCALS M32_LOCALS_FIXEDNUM
#endif
static inline int32_t Gv_GetArraySize(int32_t id)
{
if (aGameArrays[id].dwFlags & GAMEARRAY_VARSIZE)
return Gv_GetVarN(aGameArrays[id].size);
return aGameArrays[id].size;
}
#endif

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